Related papers: Automatically Detecting Amusing Games in Wordle
We tasked GPT-4.1 to read what baseball fans wrote about their game-day experience and predict the overall experience rating each fan gave on a 0-10 survey scale. The model received only the text of a single open-ended response. These AI…
In an era of AI's growing capabilities and influences, recent advancements are reshaping HCI and CSCW's view of AI. Playful interactions emerged as an important way for users to make sense of the ever-changing AI technologies, yet remained…
This paper considers how interactions with AI algorithms can boost human creative thought. We employ a psychological task that demonstrates limits on human creativity, namely semantic feature generation: given a concept name, respondents…
Online communities have gained considerable importance in recent years due to the increasing number of people connected to the Internet. Moderating user content in online communities is mainly performed manually, and reducing the workload…
A chatbot is perceived as more humanlike and likeable if it includes some jokes in its output. But most existing joke generators were not designed to be integrated into chatbots. This paper presents Witscript, a novel joke generation system…
Large Language Models (LLMs), representing a significant achievement in artificial intelligence (AI) research, have demonstrated their ability in a multitude of tasks. This project aims to explore the capabilities of GPT-3.5, a leading…
With the recent advances in Artificial Intelligence (AI) and Large Language Models (LLMs), the automation of daily tasks, like automatic writing, is getting more and more attention. Hence, efforts have focused on aligning LLMs with human…
Generative AI systems are increasingly embedded in everyday life, yet empirical understanding of how psychological risk associated with AI use emerges, is experienced, and is regulated by users remains limited. We present a large-scale…
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…
Sarcasm is common in online discussions, yet difficult for machines to identify because the intended meaning often contradicts the literal wording. In this work, I study sarcasm detection using only classical machine learning methods and…
This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game…
Humor is an integral part of human lives. Despite being tremendously impactful, it is perhaps surprising that we do not have a detailed understanding of humor yet. As interactions between humans and AI systems increase, it is imperative…
Comedy serves as a profound reflection of the times we live in and is a staple element of human interactions. In light of the widespread adoption of Large Language Models (LLMs), the intersection of humor and AI has become no laughing…
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…
As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…
Humor is a defining characteristic of human beings. Our goal is to develop methods that automatically detect humorous statements and rank them on a continuous scale. In this paper we report on results using a Language Model approach, and…
Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…
We propose a new class of "grand challenge" AI problems that we call creative captioning---generating clever, interesting, or abstract captions for images, as well as understanding such captions. Creative captioning draws on core AI…
Objective criteria for universal semantic components that distinguish a humorous utterance from a non-humorous one are presently under debate. In this article, we give an in-depth observation of our system of self-paced reading for…
This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…