English

Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP

Computation and Language 2022-07-12 v1

Abstract

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs. We show the viability of this data in building a persuasion detection system using a natural language processing (NLP) model called BERT. We believe that video games have a lot of unused potential as a datasource for a variety of NLP tasks. The code and data described in this paper are available on Zenodo.

Keywords

Cite

@article{arxiv.2207.04453,
  title  = {Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP},
  author = {Teemu Pöyhönen and Mika Hämäläinen and Khalid Alnajjar},
  journal= {arXiv preprint arXiv:2207.04453},
  year   = {2022}
}

Comments

DiGRA 2022

R2 v1 2026-06-25T00:47:30.353Z