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Related papers: MaterialMVP: Illumination-Invariant Material Gener…

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We introduce the physically based neural bidirectional reflectance distribution function (PBNBRDF), a novel, continuous representation for material appearance based on neural fields. Our model accurately reconstructs real-world materials…

Vastextures is a vast repository of 500,000 textures and PBR materials extracted from real-world images using an unsupervised process. The extracted materials and textures are extremely diverse and cover a vast range of real-world patterns,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Sagi Eppel

GUI grounding, which translates natural language instructions into precise pixel coordinates, is essential for developing practical GUI agents. However, we observe that existing grounding models exhibit significant coordinate prediction…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Yunzhu Zhang , Zeyu Pan , Zhengwen Zeng , Shuheng Shen , Changhua Meng , Linchao Zhu

Three-dimensional (3D) object reconstruction based on differentiable rendering (DR) is an active research topic in computer vision. DR-based methods minimize the difference between the rendered and target images by optimizing both the shape…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Chunyu Li , Taisuke Hashimoto , Eiichi Matsumoto , Hiroharu Kato

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…

Graphics · Computer Science 2019-08-27 Aakash KT , Parikshit Sakurikar , Saurabh Saini , P. J. Narayanan

Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to…

Computer Vision and Pattern Recognition · Computer Science 2012-11-20 Boshra Rajaei , Thomas Maugey , Hamid-Reza Pourreza , Pascal Frossard

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xuyang Wang , Ziang Cheng , Zhenyu Li , Jiayu Yang , Haorui Ji , Pan Ji , Mehrtash Harandi , Richard Hartley , Hongdong Li

Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts. While prior work uses optimization from Text-to-Image Diffusion models to generate textures and geometry, this is slow and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Julian Knodt , Xifeng Gao

We present MatAtlas, a method for consistent text-guided 3D model texturing. Following recent progress we leverage a large scale text-to-image generation model (e.g., Stable Diffusion) as a prior to texture a 3D model. We carefully design…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Duygu Ceylan , Valentin Deschaintre , Thibault Groueix , Rosalie Martin , Chun-Hao Huang , Romain Rouffet , Vladimir Kim , Gaëtan Lassagne

This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Xi Chen , Sida Peng , Dongchen Yang , Yuan Liu , Bowen Pan , Chengfei Lv , Xiaowei Zhou

Vector graphics are essential in design, providing artists with a versatile medium for creating resolution-independent and highly editable visual content. Recent advancements in vision-language and diffusion models have fueled interest in…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Sagi Polaczek , Yuval Alaluf , Elad Richardson , Yael Vinker , Daniel Cohen-Or

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

We propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, a SVBRDF, and 3D spatially-varying lighting. Because multi-view images provide a variety of information about the scene,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 JunYong Choi , SeokYeong Lee , Haesol Park , Seung-Won Jung , Ig-Jae Kim , Junghyun Cho

This work aims to address the multi-view perspective RGB generation from text prompts given Bird-Eye-View(BEV) semantics. Unlike prior methods that neglect layout consistency, lack the ability to handle detailed text prompts, or are…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Buyu Liu , Kai Wang , Yansong Liu , Jun Bao , Tingting Han , Jun Yu

Deep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Rakesh Shrestha , Zhiwen Fan , Qingkun Su , Zuozhuo Dai , Siyu Zhu , Ping Tan

We propose PRM, a novel photometric stereo based large reconstruction model to reconstruct high-quality meshes with fine-grained local details. Unlike previous large reconstruction models that prepare images under fixed and simple lighting…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Wenhang Ge , Jiantao Lin , Guibao Shen , Jiawei Feng , Tao Hu , Xinli Xu , Ying-Cong Chen

Rich material data is complex, large and heterogeneous, integrating primary and secondary non-destructive testing data for spatial, spatio-temporal, as well as high-dimensional data analyses. Currently, materials experts mainly rely on…

Human-Computer Interaction · Computer Science 2025-05-13 Alexander Gall , Anja Heim , Eduard Gröller , Christoph Heinzl

Most existing video diffusion models (VDMs) are limited to mere text conditions. Thereby, they are usually lacking in control over visual appearance and geometry structure of the generated videos. This work presents Moonshot, a new video…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 David Junhao Zhang , Dongxu Li , Hung Le , Mike Zheng Shou , Caiming Xiong , Doyen Sahoo

Multimodal music generation aims to produce music from diverse input modalities, including text, videos, and images. Existing methods use a common embedding space for multimodal fusion. Despite their effectiveness in other modalities, their…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Baisen Wang , Le Zhuo , Zhaokai Wang , Chenxi Bao , Wu Chengjing , Xuecheng Nie , Jiao Dai , Jizhong Han , Yue Liao , Si Liu

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi