English

DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes

Computer Vision and Pattern Recognition 2025-04-02 v5

Abstract

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a single texture. However, due to the gap between multi-view images and 3D space, such process is susceptible to arange of issues such as geometric inconsistencies, visibility occlusion, and baking artifacts. To overcome this problem, we propose a novel approach that directly generates texture on 3D meshes. Our approach leverages heat dissipation diffusion, which serves as an efficient operator that propagates features on the geometric surface of a mesh, while remaining insensitive to the specific layout of the wireframe. By integrating this technique into a generative diffusion pipeline, we significantly improve the efficiency of texture generation compared to existing texture generation methods. We term our approach DoubleDiffusion, as it combines heat dissipation diffusion with denoising diffusion to enable native generative learning on 3D mesh surfaces.

Keywords

Cite

@article{arxiv.2501.03397,
  title  = {DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes},
  author = {Xuyang Wang and Ziang Cheng and Zhenyu Li and Jiayu Yang and Haorui Ji and Pan Ji and Mehrtash Harandi and Richard Hartley and Hongdong Li},
  journal= {arXiv preprint arXiv:2501.03397},
  year   = {2025}
}

Comments

Codes: https://github.com/Wxyxixixi/DoubleDiffusion_3D_Mesh

R2 v1 2026-06-28T20:58:09.798Z