English

A Flexible Neural Renderer for Material Visualization

Graphics 2019-08-27 v1

Abstract

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material parameters and uses a standard path tracing engine for visual feedback. A lot of time may be spent in iterative selection and rendering of materials at an appropriate quality. In this work, we propose a convolutional neural network based workflow which quickly generates high-quality ray traced material visualizations on a shaderball. Our novel architecture allows for control over environment lighting and assists material selection along with the ability to render spatially-varying materials. Additionally, our network enables control over environment lighting which gives an artist more freedom and provides better visualization of the rendered material. Comparison with state-of-the-art denoising and neural rendering techniques suggests that our neural renderer performs faster and better. We provide a interactive visualization tool and release our training dataset to foster further research in this area.

Keywords

Cite

@article{arxiv.1908.09530,
  title  = {A Flexible Neural Renderer for Material Visualization},
  author = {Aakash KT and Parikshit Sakurikar and Saurabh Saini and P. J. Narayanan},
  journal= {arXiv preprint arXiv:1908.09530},
  year   = {2019}
}

Comments

10 pages

R2 v1 2026-06-23T10:56:36.319Z