English

Fast Image-based Neural Relighting with Translucency-Reflection Modeling

Computer Vision and Pattern Recognition 2026-02-10 v2

Abstract

Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's surface is computationally expensive, in particular for non-opaque, translucent materials that require volumetric rendering techniques. In this paper we present a fast neural 3D reconstruction and relighting model that extends volumetric implicit models such as neural radiance fields to be relightable using IBL. It is general enough to handle materials that exhibit complex light transport effects, such as translucency and glossy reflections from detailed surface geometry, producing realistic and compelling results. Rendering can be within a second at 800×\times800 resolution (0.72s on an NVIDIA 3090 GPU and 0.30s on an A100 GPU) without engineering optimization. Our code and dataset are available at https://zhusz.github.io/TRHM-Webpage/.

Keywords

Cite

@article{arxiv.2306.09322,
  title  = {Fast Image-based Neural Relighting with Translucency-Reflection Modeling},
  author = {Shizhan Zhu and Shunsuke Saito and Aljaz Bozic and Carlos Aliaga and Trevor Darrell and Christoph Lassner},
  journal= {arXiv preprint arXiv:2306.09322},
  year   = {2026}
}

Comments

v2: Major revision and bug fix: New method with significantly improved results. Corrects an error in v1 (arXiv:2306.09322v1) in the evaluation of baseline NRTF due to an implementation bug. Results in v2 supersede those in v1

R2 v1 2026-06-28T11:06:18.900Z