English

Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes

Computer Vision and Pattern Recognition 2023-03-22 v4

Abstract

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviates the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-art quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/TexIR.

Keywords

Cite

@article{arxiv.2211.10206,
  title  = {Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes},
  author = {Zhen Li and Lingli Wang and Mofang Cheng and Cihui Pan and Jiaqi Yang},
  journal= {arXiv preprint arXiv:2211.10206},
  year   = {2023}
}

Comments

Accepted to CVPR 2023. The project page is at: https://lzleejean.github.io/TexIR

R2 v1 2026-06-28T06:12:37.938Z