English

Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing

Graphics 2026-02-13 v2

Abstract

Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to achieve at interactive rates. We propose an efficient voxel-based ray-tracing framework for rendering large dynamic line sets with ambient occlusion and ground-truth transparency. We introduce a voxelization algorithm that supports efficient on-the-fly construction of acceleration structures for both voxel cone tracing and ray tracing. To further reduce per-frame preprocessing cost, we propose a voxel-based culling method that restricts acceleration structure construction to camera-visible voxels. Together, these contributions enable real-time rendering of large-scale dynamic line sets with high quality and physically accurate transparency. We demonstrate that our method outperforms the state of the art in quality and performance when rendering (semi-)opaque dynamic line sets.

Keywords

Cite

@article{arxiv.2510.09081,
  title  = {Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing},
  author = {Bram Kraaijeveld and Andrei C. Jalba and Anna Vilanova and Maxime Chamberland},
  journal= {arXiv preprint arXiv:2510.09081},
  year   = {2026}
}
R2 v1 2026-07-01T06:28:48.733Z