Related papers: MaterialMVP: Illumination-Invariant Material Gener…
Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…
Recent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g., faces on the back view) and inaccurate shapes (e.g., animals with extra…
Physically realistic materials are pivotal in augmenting the realism of 3D assets across various applications and lighting conditions. However, existing 3D assets and generative models often lack authentic material properties. Manual…
We present MVD-Fusion: a method for single-view 3D inference via generative modeling of multi-view-consistent RGB-D images. While recent methods pursuing 3D inference advocate learning novel-view generative models, these generations are not…
Constructing 3D representations of object geometry is critical for many robotics tasks, particularly manipulation problems. These representations must be built from potentially noisy partial observations. In this work, we focus on the…
Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…
We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single…
Recent text-to-image models, such as Stable Diffusion, have achieved impressive visual quality, yet they often suffer from geometric inconsistencies that undermine the structural realism of generated scenes. One prominent issue is vanishing…
Although diffusion-based models can generate high-quality and high-resolution video sequences from textual or image inputs, they lack explicit integration of geometric cues when controlling scene lighting and visual appearance across…
Despite recent advances in video generation, existing models still lack fine-grained controllability, especially for multi-subject customization with consistent identity and interaction. In this paper, we propose PolyVivid, a multi-subject…
Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research…
Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the…
High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…
The ability to edit materials of objects in images is desirable by many content creators. However, this is an extremely challenging task as it requires to disentangle intrinsic physical properties of an image. We propose an end-to-end…
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…
Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional methods struggle with fixed lighting conditions, while…
We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete…
Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required…
Advances in generative modeling have significantly enhanced digital content creation, extending from 2D images to complex 3D and 4D scenes. Despite substantial progress, producing high-fidelity and temporally consistent dynamic 4D content…
The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present…