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In this paper, we address the problem of enhancing perceptual quality in video super-resolution (VSR) using Diffusion Models (DMs) while ensuring temporal consistency among frames. We present StableVSR, a VSR method based on DMs that can…
Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a promising approach to improve correctness in LLMs, however, in many scientific problems, the objective is not necessarily to produce the correct answer, but instead to…
Partially Relevant Video Retrieval (PRVR) aims to retrieve untrimmed videos based on text queries that describe only partial events. Existing methods suffer from incomplete global contextual perception, struggling with query ambiguity and…
Conventional physically based rendering (PBR) pipelines generate photorealistic images through computationally intensive light transport simulations. Although recent deep learning approaches leverage diffusion model priors with geometry…
Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…
Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…
Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's surface is computationally expensive, in particular for…
Classical Image-Based Visual Servoing (IBVS) makes use of geometric image features like point, straight line and image moments to control a robotic system. Robust extraction and real-time tracking of these features are crucial to the…
In recent years, 3D generation has made great strides in both academia and industry. However, generating 3D scenes from a single RGB image remains a significant challenge, as current approaches often struggle to ensure both object…
We present Im2SurfTex, a method that generates textures for input 3D shapes by learning to aggregate multi-view image outputs produced by 2D image diffusion models onto the shapes' texture space. Unlike existing texture generation…
Lighting plays a pivotal role in ensuring the naturalness and aesthetic quality of video generation. However, the impact of lighting is deeply coupled with other factors of videos, e.g., objects and scenes. Thus, it remains challenging to…
We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and…
Burst image super resolution (BISR) aims to construct a single high-resolution (HR) image by aggregating information from multiple low-resolution (LR) frames, relying on temporal redundancy and spatial coherence across the burst. While…
Video try-on replaces clothing in videos with target garments. Existing methods struggle to generate high-quality and temporally consistent results when handling complex clothing patterns and diverse body poses. We present 3DV-TON, a novel…
This paper introduces a novel approach to synthesize texture to dress up a given 3D object, given a text prompt. Based on the pretrained text-to-image (T2I) diffusion model, existing methods usually employ a project-and-inpaint approach, in…
We present Paint-it, a text-driven high-fidelity texture map synthesis method for 3D meshes via neural re-parameterized texture optimization. Paint-it synthesizes texture maps from a text description by synthesis-through-optimization,…
Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision…
Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators. However, modeling the vast spatiotemporal space remains computationally demanding, particularly when…
We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addition to Lambertian surface properties, our approach fully…
Visual place recognition (VPR) remains challenging due to significant viewpoint changes and appearance variations. Mainstream works tackle these challenges by developing various feature aggregation methods to transform deep features into…