Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision and graphics. In this paper, we introduce an accurate and highly efficient object reconstruction pipeline combining neural based object reconstruction and physics-based inverse rendering (PBIR). Our pipeline firstly leverages a neural SDF based shape reconstruction to produce high-quality but potentially imperfect object shape. Then, we introduce a neural material and lighting distillation stage to achieve high-quality predictions for material and illumination. In the last stage, initialized by the neural predictions, we perform PBIR to refine the initial results and obtain the final high-quality reconstruction of object shape, material, and illumination. Experimental results demonstrate our pipeline significantly outperforms existing methods quality-wise and performance-wise.
@article{arxiv.2304.13445,
title = {Neural-PBIR Reconstruction of Shape, Material, and Illumination},
author = {Cheng Sun and Guangyan Cai and Zhengqin Li and Kai Yan and Cheng Zhang and Carl Marshall and Jia-Bin Huang and Shuang Zhao and Zhao Dong},
journal= {arXiv preprint arXiv:2304.13445},
year = {2024}
}
Comments
ICCV 2023. Project page at https://neural-pbir.github.io/ Update Stanford-ORB results