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The game of Cops and Robber is a pursuit-evasion game which is usually played on a connected graph. In the game, a set of cops and a robber move around the vertices of a graph along edges, where the cops aim to capture the robber, while the…
Given a graph $G$, the zero forcing number of $G$, $Z(G)$, is the smallest cardinality of any set $S$ of vertices on which repeated applications of the forcing rule results in all vertices being in $S$. The forcing rule is: if a vertex $v$…
In the classic cop and robber game, two players--the cop and the robber--take turns moving to a neighboring vertex or staying at their current position. The cop aims to capture the robber, while the robber tries to evade capture. A graph…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
A forcing set for a perfect matching of a graph is defined as a subset of the edges of that perfect matching such that there exists a unique perfect matching containing it. A complete forcing set for a graph is a subset of its edges, such…
Let $G=(V,E)$ be a finite connected graph along with a coloring of the vertices of $G$ using the colors in a given set $X$. In this paper, we introduce multi-color forcing, a generalization of zero-forcing on graphs, and give conditions in…
The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei…
Given a simple, finite graph with vertex set $V(G)$, we define a zero forcing set of $G$ as follows. Choose $S\subseteq V(G)$ and color all vertices of $S$ blue and all vertices in $V(G) - S$ white. The color change rule is if $w$ is the…
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
This paper considers the Cops and Attacking Robbers game, a variant of Cops and Robbers, where the robber is empowered to attack a cop in the same way a cop can capture the robber. In a graph $G$, the number of cops required to capture a…
Given a fixed graph $H$ and a positive integer $n$, a Picker-Chooser $H$-game is a biased game played on the edge set of $K_n$ in which Picker is trying to force many copies of $H$ and Chooser is trying to prevent him from doing so. In this…
We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…
We consider vertex colorings of graphs in which adjacent vertices have distinct colors. A graph is $s$-chromatic if it is colorable in $s$ colors and any coloring of it uses at least $s$ colors. The forcing chromatic number $F(G)$ of an…
In this paper, we answer two open problems from [Breen et al., Throttling for the game of Cops and Robbers on graphs, Discrete Math., 341 (2018) 2418-2430]. The throttling number $th_c(G)$ of a graph $G$ is the minimum possible value of $k…
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…
An $r$-fold analogue of the positive semidefinite zero forcing process that is carried out on the $r$-blowup of a graph is introduced and used to define the fractional positive semidefinite forcing number. Properties of the graph blowup…
We consider a variant of the game of Cops and Robbers, called Lazy Cops and Robbers, where at most one cop can move in any round. We investigate the analogue of the cop number for this game, which we call the lazy cop number. Lazy Cops and…