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The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
A dynamic coloring of the vertices of a graph $G$ starts with an initial subset $S$ of colored vertices, with all remaining vertices being non-colored. At each discrete time interval, a colored vertex with exactly one non-colored neighbor…
Vertex bisection is a graph partitioning problem in which the aim is to find a partition into two equal parts that minimizes the number of vertices in one partition set that have a neighbor in the other set. We are interested in giving…
Let $G$ be a simple graph whose vertices are partitioned into two subsets, called filled vertices and empty vertices. A vertex $v$ is said to be forced by a filled vertex $u$ if $v$ is a unique empty neighbor of $u$. If we can fill all the…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
For a graph $H$ whose edges are coloured blue or red, the $H$-semi-inducibility problem asks for the maximum, over all graphs $G$ of given order $n$, of the number of injections from the vertex set of $H$ into the vertex set of $G$ that…
Suppose that the vertices of a regular graph are coloured red and blue with an equal number of each (we call this a balanced colouring). Since the graph is undirected, the number of edges from a red vertex to a blue vertex is clearly the…
Let $G$ be a simple graph with $2n$ vertices and a perfect matching. We denote by $f(G)$ and $F(G)$ the minimum and maximum forcing number of $G$, respectively. Hetyei obtained that the maximum number of edges of graphs $G$ with a unique…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
A dynamic coloring of a graph $G$ is a proper coloring such that for every vertex $v\in V(G)$ of degree at least 2, the neighbors of $v$ receive at least 2 colors. In this paper we present some upper bounds for the dynamic chromatic number…
We compare two kinds of pursuit-evasion games played on graphs. In Cops and Robbers, the cops can move strategically to adjacent vertices as they please, while in a new variant, called deterministic Zombies and Survivors, the zombies (the…
In this paper we compare the brushing number of a graph with the zero-forcing number of its line graph. We prove that the zero-forcing number of the line graph is an upper bound for the brushing number by constructing a brush configuration…
A coloring of a graph is an assignment of colors to its vertices such that adjacent vertices have different colors. Two colorings are equivalent if they induce the same partition of the vertex set into color classes. Let $\mathcal{A}(G)$ be…
Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…
The Colouring problem asks whether the vertices of a graph can be coloured with at most $k$ colours for a given integer $k$ in such a way that no two adjacent vertices receive the same colour. A graph is $(H_1,H_2)$-free if it has no…
We study the entanglement game, which is a version of cops and robbers, on sparse graphs. While the minimum degree of a graph G is a lower bound for the number of cops needed to catch a robber in G, we show that the required number of cops…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to…
The 'Cheating Robot' version of Cops and Robbers is played on a finite, simple, connected graph. The players move in the same time period. However, before moving, the robot observes to which vertices the cops are moving and it is fast…