Related papers: GAZEploit: Remote Keystroke Inference Attack by Ga…
Nowadays smartphones come embedded with multiple motion sensors, such as an accelerometer, a gyroscope and an orientation sensor. With these sensors, apps can gather more information and therefore provide end users with more functionality.…
Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…
Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…
Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains relatively untapped. Presently, one of the most prevalent gaze…
A highly secure, foolproof, user authentication system is still a primary focus of research in the field of User Privacy and Security. Shoulder-surfing is an act of spying when an authorized user is logging into a system, and is promoted by…
Gaze tracking is increasingly becoming an essential component in Augmented and Virtual Reality. Modern gaze tracking al gorithms are heavyweight; they operate at most 5 Hz on mobile processors despite that near-eye cameras comfortably…
We present a model for inferring where users look during interaction based on keypress data only. Given a key log, it outputs a scanpath that tells, moment-by-moment, how the user had moved eyes while entering those keys. The model can be…
Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation…
Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…
With advancements in AI, new gaze estimation methods are exceeding state-of-the-art (SOTA) benchmarks, but their real-world application reveals a gap with commercial eye-tracking solutions. Factors like model size, inference time, and…
The use of ML models to predict a user's cognitive state from behavioral data has been studied for various applications which includes predicting the intent to perform selections in VR. We developed a novel technique that uses gaze-based…
Eye tracking has become increasingly important in virtual and augmented reality applications; however, the current gaze accuracy falls short of meeting the requirements for spatial computing. We designed a gaze collection framework and…
The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…
Gaze estimation models are widely used in applications such as driver attention monitoring and human-computer interaction. While many methods for gaze estimation exist, they rely heavily on data-hungry deep learning to achieve high…
Frustrating text entry interface has been a major obstacle in participating in social activities in augmented reality (AR). Popular options, such as mid-air keyboard interface, wireless keyboards or voice input, either suffer from poor…
Keystroke inference attacks are a form of side-channel attacks in which an attacker leverages various techniques to recover a user's keystrokes as she inputs information into some display (e.g., while sending a text message or entering her…
Introduction: In the realm of human-computer interaction and behavioral research, accurate real-time gaze estimation is critical. Traditional methods often rely on expensive equipment or large datasets, which are impractical in many…
This paper performs the crucial work of establishing a baseline for gaze-driven authentication performance to begin answering fundamental research questions using a very large dataset of gaze recordings from 9202 people with a level of eye…
Appearance-based gaze estimation has achieved significant improvement by using deep learning. However, many deep learning-based methods suffer from the vulnerability property, i.e., perturbing the raw image using noise confuses the gaze…
Privacy is a highly subjective concept and perceived variably by different individuals. Previous research on quantifying user-perceived privacy has primarily relied on questionnaires. Furthermore, applying user-perceived privacy to optimise…