Related papers: GAZEploit: Remote Keystroke Inference Attack by Ga…
Effective human-robot interaction (HRI) in multi-object teleoperation tasks faces significant challenges due to perceptual ambiguities in virtual reality (VR) environments and the limitations of single-modality intention recognition. This…
Dense embedding-based text retrieval$\unicode{x2013}$retrieval of relevant passages from corpora via deep learning encodings$\unicode{x2013}$has emerged as a powerful method attaining state-of-the-art search results and popularizing…
Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a…
Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS. As a…
Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences.…
While exploring visual scenes, humans' scanpaths are driven by their underlying attention processes. Understanding visual scanpaths is essential for various applications. Traditional scanpath models predict the where and when of gaze shifts…
Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point…
Presentation attacks are posing major challenges to most of the biometric modalities. Iris recognition, which is considered as one of the most accurate biometric modality for person identification, has also been shown to be vulnerable to…
In the study of reading, eye-tracking technology offers unique insights into the time-course of how individuals extract information from text. A significant hurdle in using multi-line paragraph stimuli is the need to align eye gaze position…
Recent advances in vision-language models (VLMs) have significantly enhanced the visual grounding task, which involves locating objects in an image based on natural language queries. Despite these advancements, the security of VLM-based…
We present GazeGen, a user interaction system that generates visual content (images and videos) for locations indicated by the user's eye gaze. GazeGen allows intuitive manipulation of visual content by targeting regions of interest with…
The use of biometrics to authenticate users and control access to secure areas has become extremely popular in recent years, and biometric access control systems are frequently used by both governments and private corporations. However,…
Virtual reality (VR) sensors capture large amounts of user data, including body motion and eye tracking, that contain personally identifying information. While privacy-enhancing techniques can obfuscate this data, incomplete privacy…
Eye tracking is a key technology for gaze-based interactions in Extended Reality (XR), but traditional frame-based systems struggle to meet XR's demands for high accuracy, low latency, and power efficiency. Event cameras offer a promising…
Human intention is an internal, mental characterization for acquiring desired information. From interactive interfaces containing either textual or graphical information, intention to perceive desired information is subjective and strongly…
We introduce GazeVaLM, a public eye-tracking dataset for studying clinical perception during chest radiograph authenticity assessment. The dataset comprises 960 gaze recordings from 16 expert radiologists interpreting 30 real and 30…
The emergence of Multimodal Large Language Models (MLRMs) has enabled sophisticated visual reasoning capabilities by integrating reinforcement learning and Chain-of-Thought (CoT) supervision. However, while these enhanced reasoning…
Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the…
The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display. This feature could enhance XR devices' social acceptability…
Virtual reality (VR) presents immersive opportunities across many applications, yet the inherent risk of developing cybersickness during interaction can severely reduce enjoyment and platform adoption. Cybersickness is marked by symptoms…