Related papers: GAZEploit: Remote Keystroke Inference Attack by Ga…
Humans directly completing tasks in dangerous or hazardous conditions is not always possible where these tasks are increasingly be performed remotely by teleoperated robots. However, teleoperation is difficult since the operator feels a…
Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…
Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…
Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects…
Large-scale mobile gaze estimation relies on in-the-wild datasets, yet unsupervised collection makes it difficult to verify whether participants truly foveate logged targets. Prior mobile protocols often use low-entropy validation (e.g.,…
We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset…
With the growing use of eye tracking on VR and mobile platforms, gaze data is increasing. While scanpath comparison is important to gaze behavior analysis, existing methods lack privacy-preserving capabilities for real-world use. We present…
The cameras in modern gaze-tracking systems suffer from fundamental bandwidth and power limitations, constraining data acquisition speed to 300 Hz realistically. This obstructs the use of mobile eye trackers to perform, e.g., low latency…
In vision-based object classification systems imaging sensors perceive the environment and machine learning is then used to detect and classify objects for decision-making purposes; e.g., to maneuver an automated vehicle around an obstacle…
This paper presents GazeRace, a novel system that leverages eye-tracking technology for intuitive drone control. Using the MediaPipe library, the system translates eye movements into precise drone commands, enabling effective remote…
Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to…
Virtual Reality (VR) emphasizes immersive experiences, while text entry often requires hands or visual attention, which may disrupt the interaction flows in VR. We present AnkleType, a hand- and eye-free text-entry technique that leverages…
The emergence of Internet of Things (IoT) brings about new security challenges at the intersection of cyber and physical spaces. One prime example is the vulnerability of Face Recognition (FR) based access control in IoT systems. While…
Voice assistants (VAs) like Siri and Alexa are transforming human-computer interaction; however, they lack awareness of users' spatiotemporal context, resulting in limited performance and unnatural dialogue. We introduce GazePointAR, a…
Human gaze offers rich supervisory signals for understanding visual attention in complex visual environments. In this paper, we propose Eyes on Target, a novel depth-aware and gaze-guided object detection framework designed for egocentric…
Trust is essential for our interactions with others but also with artificial intelligence (AI) based systems. To understand whether a user trusts an AI, researchers need reliable measurement tools. However, currently discussed markers…
The non-intrusive nature and high accuracy of face recognition algorithms have led to their successful deployment across multiple applications ranging from border access to mobile unlocking and digital payments. However, their vulnerability…
In this paper, we introduce a novel computer vision based attack that discloses inputs on a touch enabled device, while the attacker cannot see any text or popups from a video of the victim tapping on the touch screen. In the attack, we use…
Automatic unknown word detection techniques can enable new applications for assisting English as a Second Language (ESL) learners, thus improving their reading experiences. However, most modern unknown word detection methods require…
Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system (EPS) that uses a temporal convolutional network…