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Video generation models have significantly advanced embodied intelligence, unlocking new possibilities for generating diverse robot data that capture perception, reasoning, and action in the physical world. However, synthesizing…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Yufan Deng , Zilin Pan , Hongyu Zhang , Xiaojie Li , Ruoqing Hu , Yufei Ding , Yiming Zou , Yan Zeng , Daquan Zhou

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Our goal is to synthesize humans interacting with a given 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Kaifeng Zhao , Shaofei Wang , Yan Zhang , Thabo Beeler , Siyu Tang

Recently, the impressive generative capabilities of diffusion models have been demonstrated, producing images with remarkable fidelity. Particularly, existing methods for the 3D object generation tasks, which is one of the fastest-growing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Jaeseok Lee , Jaekoo Lee

Advancements in foundation models have catalyzed research in Embodied AI to develop interactive agents capable of environmental reasoning and interaction. Developing such agents requires diverse, large-scale datasets. Prior frameworks…

Robotics · Computer Science 2026-02-10 Siddharth Singh , Ifrah Idrees , Abraham Dauhajre

We introduce Boundless, a photo-realistic synthetic data generation system for enabling highly accurate object detection in dense urban streetscapes. Boundless can replace massive real-world data collection and manual ground-truth object…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Mehmet Kerem Turkcan , Yuyang Li , Chengbo Zang , Javad Ghaderi , Gil Zussman , Zoran Kostic

Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and image data enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Han-Hung Lee , Manolis Savva , Angel X. Chang

Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene…

Robotics · Computer Science 2026-04-21 Yihan Zhang , Ziyun Huang , Linqi Ye

Generative models have advanced significantly in realistic image synthesis, with diffusion models excelling in quality and stability. Recent multi-view diffusion models improve 3D-aware street view generation, but they struggle to produce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Ji Li , Zhiwei Li , Shihao Li , Zhenjiang Yu , Boyang Wang , Haiou Liu

The field of generative models has recently witnessed significant progress, with diffusion models showing remarkable performance in image generation. In light of this success, there is a growing interest in exploring the application of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Ariel Lapid , Idan Achituve , Lior Bracha , Ethan Fetaya

Recently, 3D generation methods have shown their powerful ability to automate 3D model creation. However, most 3D generation methods only rely on an input image or a text prompt to generate a 3D model, which lacks the control of each…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Peng Li , Suizhi Ma , Jialiang Chen , Yuan Liu , Congyi Zhang , Wei Xue , Wenhan Luo , Alla Sheffer , Wenping Wang , Yike Guo

Procedural content generation (PCG) has become an increasingly popular technique in game development, allowing developers to generate dynamic, replayable, and scalable environments with reduced manual effort. In this study, a novel method…

Artificial Intelligence · Computer Science 2025-10-20 Miraç Buğra Özkan

Simulation-driven development of intelligent machines benefits from artificial terrains with controllable, well-defined characteristics. However, most existing tools for terrain generation focus on artist-driven workflows and visual…

Computational Engineering, Finance, and Science · Computer Science 2025-06-25 Erik Wallin

Despite tremendous progress in dexterous manipulation, current visuomotor policies remain fundamentally limited by two challenges: they struggle to generalize under perceptual or behavioral distribution shifts, and their performance is…

Robotics · Computer Science 2025-08-04 Junbang Liang , Pavel Tokmakov , Ruoshi Liu , Sruthi Sudhakar , Paarth Shah , Rares Ambrus , Carl Vondrick

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Chen Wang , Chuhao Chen , Yiming Huang , Zhiyang Dou , Yuan Liu , Jiatao Gu , Lingjie Liu

We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Alexander Raistrick , Lingjie Mei , Karhan Kayan , David Yan , Yiming Zuo , Beining Han , Hongyu Wen , Meenal Parakh , Stamatis Alexandropoulos , Lahav Lipson , Zeyu Ma , Jia Deng

In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a…

Human-Computer Interaction · Computer Science 2017-03-10 Andrea Barillari , Daniele Bernardini , Pierluigi Crescenzi

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Hang Ye , Xiaoxuan Ma , Fan Lu , Wayne Wu , Kwan-Yee Lin , Yizhou Wang

Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can…

Human-Computer Interaction · Computer Science 2022-11-14 Jasmine Roberts , Andrzej Banburski-Fahey , Jaron Lanier

With the rapid development of Large Language Models (LLMs), Controllable Text Generation (CTG) has become a critical technology for enhancing system reliability and user experience. Addressing the limitations of traditional methods, this…

Computation and Language · Computer Science 2025-09-23 Yan Zhuang , Yuan Sun
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