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The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be…

Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Keyang Lu , Sifan Zhou , Hongbin Xu , Gang Xu , Zhifei Yang , Yikai Wang , Zhen Xiao , Jieyi Long , Ming Li

We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Yifan Lu , Xuanchi Ren , Jiawei Yang , Tianchang Shen , Zhangjie Wu , Jun Gao , Yue Wang , Siheng Chen , Mike Chen , Sanja Fidler , Jiahui Huang

We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Haoxuan Che , Xuanhua He , Quande Liu , Cheng Jin , Hao Chen

We are witnessing significant breakthroughs in the technology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Qihang Zhang , Chaoyang Wang , Aliaksandr Siarohin , Peiye Zhuang , Yinghao Xu , Ceyuan Yang , Dahua Lin , Bolei Zhou , Sergey Tulyakov , Hsin-Ying Lee

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xinyi Zhang , Daoyi Gao , Naiqi Li , Angela Dai

Urban embodied AI agents, ranging from delivery robots to quadrupeds, are increasingly populating our cities, navigating chaotic streets to provide last-mile connectivity. Training such agents requires diverse, high-fidelity urban…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Mingxuan Liu , Honglin He , Elisa Ricci , Wayne Wu , Bolei Zhou

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Wenjia Wang , Liang Pan , Zhiyang Dou , Jidong Mei , Zhouyingcheng Liao , Yuke Lou , Yifan Wu , Lei Yang , Jingbo Wang , Taku Komura

Recent advancements in generative models have enabled 3D urban scene generation from satellite imagery, unlocking promising applications in gaming, digital twins, and beyond. However, most existing methods rely heavily on neural rendering…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Tongyan Hua , Lutao Jiang , Ying-Cong Chen , Wufan Zhao

The exponential growth in smart sensors and rapid progress in 5G networks is creating a world awash with data streams. However, a key barrier to building performant multi-sensor, distributed stream processing applications is high…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-10 Giuseppe Coviello , Kunal Rao , Murugan Sankaradas , Srimat Chakradhar

Recent advancements in generative models have unlocked the capabilities to render photo-realistic data in a controllable fashion. Trained on the real data, these generative models are capable of producing realistic samples with minimal to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Abhay Rawat , Shubham Dokania , Astitva Srivastava , Shuaib Ahmed , Haiwen Feng , Rahul Tallamraju

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Ziang Cao , Fangzhou Hong , Zhaoxi Chen , Liang Pan , Ziwei Liu

Synthetic Data Generation (SDG), leveraging Large Language Models (LLMs), has recently been recognized and broadly adopted as an effective approach to improve the performance of smaller but more resource and compute efficient LLMs through…

Machine Learning · Computer Science 2026-03-25 Srideepika Jayaraman , Achille Fokoue , Dhaval Patel , Jayant Kalagnanam

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm…

Artificial Intelligence · Computer Science 2025-02-04 Yuhe Nie , Michael Middleton , Tim Merino , Nidhushan Kanagaraja , Ashutosh Kumar , Zhan Zhuang , Julian Togelius

Urban development has been a defining force in human history, shaping cities for centuries. However, past studies mostly analyze such development as predictive tasks, failing to reflect its generative nature. Therefore, this study designs a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Kailai Sun , Yuebing Liang , Mingyi He , Yunhan Zheng , Alok Prakash , Shenhao Wang , Jinhua Zhao , Alex "Sandy'' Pentland

Urban scene generation has been developing rapidly recently. However, existing methods primarily focus on generating static and single-frame scenes, overlooking the inherently dynamic nature of real-world driving environments. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Hengwei Bian , Lingdong Kong , Haozhe Xie , Liang Pan , Yu Qiao , Ziwei Liu

Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Xinhao Hu , Yiyi Zhang , Liqing Zhang , Jianfu Zhang

Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained, and controllability. However, existing methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Zilong Huang , Jun He , Xiaobin Huang , Ziyi Xiong , Yang Luo , Junyan Ye , Weijia Li , Yiping Chen , Ting Han

In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Wenqiang Sun , Shuo Chen , Fangfu Liu , Zilong Chen , Yueqi Duan , Jun Zhang , Yikai Wang

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Kaiyang Ji , Ye Shi , Zichen Jin , Kangyi Chen , Lan Xu , Yuexin Ma , Jingyi Yu , Jingya Wang