English
Related papers

Related papers: CityX: Controllable Procedural Content Generation …

200 papers

Human hands possess the dexterity to interact with diverse objects such as grasping specific parts of the objects and/or approaching them from desired directions. More importantly, humans can grasp objects of any shape without…

Robotics · Computer Science 2024-07-15 Hui Zhang , Sammy Christen , Zicong Fan , Otmar Hilliges , Jie Song

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

Human-Computer Interaction · Computer Science 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

Graphics · Computer Science 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Faria Huq , Nafees Ahmed , Anindya Iqbal

Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Anh H. Vo , Sungyo Lee , Phil-Joong Kim , Soo-Mi Choi , Yong-Guk Kim

Towards the aim of generalized robotic manipulation, spatial generalization is the most fundamental capability that requires the policy to work robustly under different spatial distribution of objects, environment and agent itself. To…

Robotics · Computer Science 2026-04-30 Xiuwei Xu , Angyuan Ma , Hankun Li , Bingyao Yu , Zheng Zhu , Jie Zhou , Jiwen Lu

This paper proposes a method for automatic generation of textures for 3D city meshes in immersive urban environments. Many recent pipelines capture or synthesize large quantities of city geometry using scanners or procedural modeling…

Computer Vision and Pattern Recognition · Computer Science 2022-02-08 Yiangos Georgiou , Melinos Averkiou , Tom Kelly , Evangelos Kalogerakis

Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Arafa Yoncalik , Wouter Jansen , Nico Huebel , Mohammad Hasan Rahmani , Jan Steckel

Generating photorealistic images with controllable camera pose and scene contents is essential for many applications including AR/VR and simulation. Despite the fact that rapid progress has been made in 3D-aware generative models, most…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Yuanbo Yang , Yifei Yang , Hanlei Guo , Rong Xiong , Yue Wang , Yiyi Liao

Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single-…

Neural and Evolutionary Computing · Computer Science 2021-02-16 Daniele Gravina , Ahmed Khalifa , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Yuming Jiang , Shuai Yang , Haonan Qiu , Wayne Wu , Chen Change Loy , Ziwei Liu

The world is witnessing a period of extreme growth and urbanization; cities in the 21st century became nerve centers creating economic opportunities and cultural values which make cities grow exponentially. With this rapid urban population…

Social and Information Networks · Computer Science 2017-02-12 Tahar Zanouda , Noora AL Emadi , Sofiane Abbar , Jaideep Srivastava

As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data…

Artificial Intelligence · Computer Science 2026-02-06 Xinyi He , Ying Yang , Chuanjian Fu , Sihan Guo , Songchun Zhu , Lifeng Fan , Zhenliang Zhang , Yujia Peng

Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Ziang Cao , Yinghao Liu , Haitian Li , Runmao Yao , Fangzhou Hong , Zhaoxi Chen , Liang Pan , Ziwei Liu

Recent progress in driving video generation has shown significant potential for enhancing self-driving systems by providing scalable and controllable training data. Although pretrained state-of-the-art generation models, guided by 2D layout…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Yishen Ji , Ziyue Zhu , Zhenxin Zhu , Kaixin Xiong , Ming Lu , Zhiqi Li , Lijun Zhou , Haiyang Sun , Bing Wang , Tong Lu

For the past decade, the trajectory of generative artificial intelligence (AI) has been dominated by a model-centric paradigm driven by scaling laws. Despite significant leaps in visual fidelity, this approach has encountered a ``usability…

Artificial Intelligence · Computer Science 2026-02-06 Jiaheng Liu , Yuanxing Zhang , Shihao Li , Xinping Lei

We present a novel approach for the procedural construction of multi-step contact-rich manipulation tasks in robotics. Our generator takes as input user-defined sets of atomic actions, objects, and spatial predicates and outputs solvable…

Robotics · Computer Science 2025-07-15 Michal Vavrecka , Radoslav Skoviera , Gabriela Sejnova , Karla Stepanova

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

Automatic 3D content creation seeks to replace labor-intensive modeling and scanning pipelines with systems that can synthesize or recover 3D assets directly from text or images. Its applications span video games, virtual reality, robotics,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jiahao Li