English

Sigil3D: A Crowdsourcing Platform for Interactive 3D Content

Human-Computer Interaction 2017-03-10 v1 Computers and Society

Abstract

In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a community of users producing different content such as cultural heritage, scientific virtual labs, games, novel art forms and virtual museums.

Keywords

Cite

@article{arxiv.1703.02968,
  title  = {Sigil3D: A Crowdsourcing Platform for Interactive 3D Content},
  author = {Andrea Barillari and Daniele Bernardini and Pierluigi Crescenzi},
  journal= {arXiv preprint arXiv:1703.02968},
  year   = {2017}
}

Comments

translated from the paper published in the conference proceedings for GARR 2017

R2 v1 2026-06-22T18:40:03.409Z