In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a community of users producing different content such as cultural heritage, scientific virtual labs, games, novel art forms and virtual museums.
@article{arxiv.1703.02968,
title = {Sigil3D: A Crowdsourcing Platform for Interactive 3D Content},
author = {Andrea Barillari and Daniele Bernardini and Pierluigi Crescenzi},
journal= {arXiv preprint arXiv:1703.02968},
year = {2017}
}
Comments
translated from the paper published in the conference proceedings for GARR 2017