English

Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks

Robotics 2026-04-21 v1

Abstract

Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.

Keywords

Cite

@article{arxiv.2604.16903,
  title  = {Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks},
  author = {Yihan Zhang and Ziyun Huang and Linqi Ye},
  journal= {arXiv preprint arXiv:2604.16903},
  year   = {2026}
}
R2 v1 2026-07-01T12:15:51.927Z