Recent advances in imitation learning have shown great promise for developing robust robot manipulation policies from demonstrations. However, this promise is contingent on the availability of diverse, high-quality datasets, which are not only challenging and costly to collect but are often constrained to a specific robot embodiment. Portable handheld grippers have recently emerged as intuitive and scalable alternatives to traditional robotic teleoperation methods for data collection. However, their reliance solely on first-person view wrist-mounted cameras often creates limitations in capturing sufficient scene contexts. In this paper, we present MV-UMI (Multi-View Universal Manipulation Interface), a framework that integrates a third-person perspective with the egocentric camera to overcome this limitation. This integration mitigates domain shifts between human demonstration and robot deployment, preserving the cross-embodiment advantages of handheld data-collection devices. Our experimental results, including an ablation study, demonstrate that our MV-UMI framework improves performance in sub-tasks requiring broad scene understanding by approximately 47% across 3 tasks, confirming the effectiveness of our approach in expanding the range of feasible manipulation tasks that can be learned using handheld gripper systems, without compromising the cross-embodiment advantages inherent to such systems.
@article{arxiv.2509.18757,
title = {MV-UMI: A Scalable Multi-View Interface for Cross-Embodiment Learning},
author = {Omar Rayyan and John Abanes and Mahmoud Hafez and Anthony Tzes and Fares Abu-Dakka},
journal= {arXiv preprint arXiv:2509.18757},
year = {2025}
}
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For project website and videos, see https https://mv-umi.github.io