English

An Exploration of Embodied Visual Exploration

Computer Vision and Pattern Recognition 2020-08-24 v2 Artificial Intelligence

Abstract

Embodied computer vision considers perception for robots in novel, unstructured environments. Of particular importance is the embodied visual exploration problem: how might a robot equipped with a camera scope out a new environment? Despite the progress thus far, many basic questions pertinent to this problem remain unanswered: (i) What does it mean for an agent to explore its environment well? (ii) Which methods work well, and under which assumptions and environmental settings? (iii) Where do current approaches fall short, and where might future work seek to improve? Seeking answers to these questions, we first present a taxonomy for existing visual exploration algorithms and create a standard framework for benchmarking them. We then perform a thorough empirical study of the four state-of-the-art paradigms using the proposed framework with two photorealistic simulated 3D environments, a state-of-the-art exploration architecture, and diverse evaluation metrics. Our experimental results offer insights and suggest new performance metrics and baselines for future work in visual exploration. Code, models and data are publicly available: https://github.com/facebookresearch/exploring_exploration

Keywords

Cite

@article{arxiv.2001.02192,
  title  = {An Exploration of Embodied Visual Exploration},
  author = {Santhosh K. Ramakrishnan and Dinesh Jayaraman and Kristen Grauman},
  journal= {arXiv preprint arXiv:2001.02192},
  year   = {2020}
}

Comments

30 main + 21 appendix pages, 23 figures

R2 v1 2026-06-23T13:05:16.757Z