English

Steps towards prompt-based creation of virtual worlds

Human-Computer Interaction 2022-11-14 v1 Artificial Intelligence Machine Learning Multimedia

Abstract

Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can become part of gameplay rather than just part of game development. As an example, we present Codex VR Pong which shows non-deterministic game mechanics using generative processes to not only create static content but also non-trivial interactions between 3D objects. This demonstration naturally leads to an integral discussion on how one would evaluate and benchmark experiences created by generative models - as there are no qualitative or quantitative metrics that apply in these scenarios. We conclude by discussing impending challenges of AI-assisted co-creation in VR.

Keywords

Cite

@article{arxiv.2211.05875,
  title  = {Steps towards prompt-based creation of virtual worlds},
  author = {Jasmine Roberts and Andrzej Banburski-Fahey and Jaron Lanier},
  journal= {arXiv preprint arXiv:2211.05875},
  year   = {2022}
}

Comments

15 pages

R2 v1 2026-06-28T05:38:13.872Z