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An extension of the WHILE-language is developed for programming game-theoretic mechanisms involving multiple agents. Examples of such mechanisms include auctions, voting procedures, and negotiation protocols. A structured operational…

Logic in Computer Science · Computer Science 2007-05-23 Marc Pauly

We present Generative Logic (GL), a deterministic architecture that starts from user-supplied axiomatic definitions written in a minimalist Mathematical Programming Language (MPL) and systematically explores a configurable region of their…

Logic in Computer Science · Computer Science 2026-04-01 Nikolai Sergeev

Many analysis and verifications tasks, such as static program analyses and model-checking for temporal logics reduce to the solution of systems of equations over suitable lattices. Inspired by recent work on lattice-theoretic progress…

Logic in Computer Science · Computer Science 2021-04-20 Paolo Baldan , Barbara König , Tommaso Padoan , Christina Mika-Michalski

Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in…

Logic in Computer Science · Computer Science 2025-06-17 Yoàv Montacute , Glynn Winskel

We study first-order as well as infinitary logics extended with quantifiers closed upwards under embeddings. In particular, we show that if a chain of quasi-homogeneous structures is sufficiently long then a given formula of such a logic is…

Logic · Mathematics 2014-07-04 Jevgeni Haigora , Kerkko Luosto

Tabled logic programming is receiving increasing attention in the Logic Programming community. It avoids many of the shortcomings of SLD execution and provides a more flexible and often extremely efficient execution mechanism for logic…

Logic in Computer Science · Computer Science 2007-05-23 Sofie Verbaeten , Danny De Schreye , Konstantinos Sagonas

We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective…

Logic · Mathematics 2019-06-18 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

The Poison Game is a two-player game played on a graph in which one player can influence which edges the other player is able to traverse. It operationalizes the notion of existence of credulously admissible sets in an argumentation…

Logic in Computer Science · Computer Science 2019-02-20 Davide Grossi , Simon Rey

We propose a model for games in which the players have shared access to a blockchain that allows them to deploy smart contracts to act on their behalf. This changes fundamental game-theoretic assumptions about rationality since a contract…

Computer Science and Game Theory · Computer Science 2023-04-05 Mathias Hall-Andersen , Nikolaj I. Schwartzbach

A fortification game (FG) is a three-level, two-player Stackelberg game, also known as defender-attacker-defender game, in which at the uppermost level, the defender selects some assets to be protected from potential malicious attacks. At…

Optimization and Control · Mathematics 2023-03-24 Markus Leitner , Ivana Ljubić , Michele Monaci , Markus Sinnl , Kübra Tanınmış

This paper explores the use of Generative Pre-trained Transformers (GPT) in strategic game experiments, specifically the ultimatum game and the prisoner's dilemma. I designed prompts and architectures to enable GPT to understand the game…

General Economics · Economics 2023-12-12 Fulin Guo

Standpoint linear temporal logic ($SLTL$) is a recently introduced extension of classical linear temporal logic ($LTL$) with standpoint modalities. Intuitively, these modalities allow to express that, from agent $a$'s standpoint, it is…

Logic in Computer Science · Computer Science 2025-02-28 Rajab Aghamov , Christel Baier , Toghrul Karimov , Rupak Majumdar , Joël Ouaknine , Jakob Piribauer , Timm Spork

Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…

Computer Science and Game Theory · Computer Science 2012-02-20 Kristoffer Arnsfelt Hansen , Michal Koucky , Niels Lauritzen , Peter Bro Miltersen , Elias Tsigaridas

Traditionally, Epistemic Logic represents epistemic scenarios using a single model. This, however, covers only complete descriptions that specify truth values of all assertions. Indeed, many -- and perhaps most -- epistemic descriptions are…

Logic in Computer Science · Computer Science 2023-06-22 Sergei Artemov

The class of Guaranteed Scoring Games (GS) are two-player combinatorial games with the property that Normal-play games (Conway et. al.) are ordered embedded into GS. They include, as subclasses, the scoring games considered by Milnor…

Combinatorics · Mathematics 2015-06-01 Urban Larsson , João P. Neto , Richard J. Nowakowski , Carlos P. Santos

We define a version of the Ehrenfeucht-Fra\"iss\'e game in the setting of metric model theory and continuous first-order logic and show that the second player having a winning strategy in a game of length $n$ exactly corresponds to being…

Logic · Mathematics 2024-04-26 Åsa Hirvonen , Joni Puljujärvi

This paper addresses the longstanding problem of determining the structure of the $\leq_{\mathrm{LT}}$-order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the…

Logic · Mathematics 2026-02-10 Takayuki Kihara , Ming Ng

In this paper, we discuss different models for human logic systems and describe a game with nature. G\"odel`s incompleteness theorem is taken into account to construct a model of logical networks based on axioms obtained by symmetry…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 Fariel Shafee

Optimization under uncertainty is a fundamental problem in learning and decision-making, particularly in multi-agent systems. Previously, Feldman, Kalai, and Tennenholtz [2010] demonstrated the ability to efficiently compete in repeated…

Computer Science and Game Theory · Computer Science 2026-01-29 Daniel Ablin , Alon Cohen

Truth, consistency and elementary equivalence can all be characterised in terms of games, namely the so-called evaluation game, the model-existence game, and the Ehrenfeucht-Fraisse game. We point out the great affinity of these games to…

Logic · Mathematics 2023-03-23 Jouko Väänänen
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