English

Programming and Verifying Subgame Perfect Mechanisms

Logic in Computer Science 2007-05-23 v2 Computer Science and Game Theory

Abstract

An extension of the WHILE-language is developed for programming game-theoretic mechanisms involving multiple agents. Examples of such mechanisms include auctions, voting procedures, and negotiation protocols. A structured operational semantics is provided in terms of extensive games of almost perfect information. Hoare-style partial correctness assertions are proposed to reason about the correctness of these mechanisms, where correctness is interpreted as the existence of a subgame perfect equilibrium. Using an extensional approach to pre- and postconditions, we show that an extension of Hoare's original calculus is sound and complete for reasoning about subgame perfect equilibria in game-theoretic mechanisms.

Keywords

Cite

@article{arxiv.cs/0211002,
  title  = {Programming and Verifying Subgame Perfect Mechanisms},
  author = {Marc Pauly},
  journal= {arXiv preprint arXiv:cs/0211002},
  year   = {2007}
}

Comments

26 pages, 3 figures A section has been added which applies the calculus to an auction mechanism