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Many important problems in astrophysics, space physics, and geophysics involve flows of (possibly ionized) gases in the vicinity of a spherical object, such as a star or planet. The geometry of such a system naturally favors numerical…

Computational Physics · Physics 2020-04-01 V. Florinski , D. S. Balsara , S. Garain , K. F. Gurski

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

In this paper, we present the numerical solution of two-phase flow problems of engineering significance with a space-time finite element method that allows for local temporal refinement. Our basis is the method presented in [3], which…

Computational Engineering, Finance, and Science · Computer Science 2019-03-22 Violeta Karyofylli , Markus Frings , Stefanie Elgeti , Marek Behr

We present a method for the efficient processing of contact and collision in volumetric elastic models simulated using the Projective Dynamics paradigm. Our approach enables interactive simulation of tetrahedral meshes with more than half a…

Graphics · Computer Science 2020-08-05 Qisi Wang , Yutian Tao , Eric Brandt , Court Cutting , Eftychios Sifakis

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…

Computational Geometry · Computer Science 2024-05-28 Christian Amend , Tom Goertzen

A general method is introduced for constructing two-dimensional (2D) surface meshes embedded in three-dimensional (3D) space time, and 3D hypersurface meshes embedded in four-dimensional (4D) space time. In particular, we begin by dividing…

Numerical Analysis · Mathematics 2023-01-31 Jude T. Anderson , David M. Williams , Andrew Corrigan

With the increase in computational power for the available hardware, the demand for high-resolution data in computer graphics applications increases. Consequently, classical geometry processing techniques based on linear algebra solutions…

Graphics · Computer Science 2024-10-08 Filippo Maggioli , Daniele Baieri , Zorah Lähner , Simone Melzi

A novel meshing scheme, based on regular tetra-kai-decahedron, also referred to as truncated octahedron, cells is presented for use in spatial topology optimization. A tetra-kai-decahedron mesh ensures face connectivity between elements…

Computational Engineering, Finance, and Science · Computer Science 2022-02-04 Nikhil Singh , Anupam Saxena

We consider defining the embedding of a triangle mesh into $R^3$, up to translation, rotation, and scale, by its vector of dihedral angles. Theoretically, we show that locally, almost everywhere, the map from realizable vectors of dihedrals…

Computational Geometry · Computer Science 2018-10-04 Nina Amenta , Carlos Rojas

A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…

Optimization and Control · Mathematics 2019-04-08 Valentin R. Koch , Hung M. Phan

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Minghao Guo , Bohan Wang , Kaiming He , Wojciech Matusik

With the advancement of computer vision, dynamic 3D reconstruction techniques have seen significant progress and found applications in various fields. However, these techniques generate large amounts of 3D data sequences, necessitating…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Haichao Zhu

Recently, we have shown how current cosmological N-body codes already follow the fine grained phase-space information of the dark matter fluid. Using a tetrahedral tesselation of the three-dimensional manifold that describes perfectly cold…

Cosmology and Nongalactic Astrophysics · Physics 2015-06-11 Oliver Hahn , Tom Abel , Ralf Kaehler

This paper provides a comprehensive guide to generating unconstrained, simplicial, four-dimensional (4D), hypervolume meshes for space-time applications. While several universal procedures for constructing unconstrained, d-dimensional,…

Numerical Analysis · Mathematics 2024-07-19 Jude T. Anderson , David M. Williams

We present an exact general remeshing scheme to compute analytic integrals of polynomial functions over the intersections between convex polyhedral cells of old and new meshes. In physics applications this allows one to ensure global mass,…

Computational Physics · Physics 2015-06-03 Devon Powell , Tom Abel

We advertise the use of tetrahedral grids constructed via the longest edge bisection algorithm for rendering volumetric data with path tracing. The key benefits of such grids is two-fold. First, they provide a highly adaptive…

Graphics · Computer Science 2025-06-16 Anis Benyoub , Jonathan Dupuy

Visual rendering of graphs is a key task in the mapping of complex network data. Although most graph drawing algorithms emphasize aesthetic appeal, certain applications such as travel-time maps place more importance on visualization of…

Machine Learning · Statistics 2014-01-20 Brian Baingana , Georgios B. Giannakis

The 3D mesh is an important representation of geometric data. In the generation of mesh data, geometric deficiencies (e.g., duplicate elements, degenerate faces, isolated vertices, self-intersection, and inner faces) are unavoidable and may…

Computer Vision and Pattern Recognition · Computer Science 2020-09-04 Bingtao Ma , Hongsen Liu , Liangliang Nan , Yang Cong

We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…