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We introduce HexaLab: a WebGL application for real time visualization, exploration and assessment of hexahedral meshes. HexaLab can be used by simply opening www.hexalab.net. Our visualization tool targets both users and scholars.…

Graphics · Computer Science 2019-03-18 Matteo Bracci , Marco Tarini , Nico Pietroni , Marco Livesu , Paolo Cignoni

Higher-dimensional spaces are ubiquitous in applications of mathematics. Yet, as we live in a three-dimensional space, visualizing, say, a four-dimensional space is challenging. We introduce a novel method of interactive visualization of…

Graphics · Computer Science 2021-10-04 Eryk Kopczyński , Dorota Celińska-Kopczyńska

Mesh models are a promising approach for encoding the structure of 3D objects. Current mesh reconstruction systems predict uniformly distributed vertex locations of a predetermined graph through a series of graph convolutions, leading to…

Computer Vision and Pattern Recognition · Computer Science 2019-02-01 Edward J. Smith , Scott Fujimoto , Adriana Romero , David Meger

Converting a three-dimensional medical image into a 3D mesh that satisfies both the quality and fidelity constraints of predictive simulations and image-guided surgical procedures remains a critical problem. Presented is an image-to-mesh…

Graphics · Computer Science 2025-10-30 Fotis Drakopoulos , Kevin Garner , Christopher Rector , Nikos Chrisochoides

Texture reconstruction techniques generally suffer from the errors in keyframe poses. We present a non-iterative method for seamless texture reconstruction of a given 3D scene. Our method finds the best texture alignment in a single shot…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Mohammad Rouhani , Matthieu Fradet , Caroline Baillard

Human vision demonstrates higher robustness than current AI algorithms under out-of-distribution scenarios. It has been conjectured such robustness benefits from performing analysis-by-synthesis. Our paper formulates triple vision tasks in…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Angtian Wang , Wufei Ma , Alan Yuille , Adam Kortylewski

Gersho's conjecture in 3D asserts the asymptotic periodicity and structure of the optimal centroidal Voronoi tessellation. This relatively simple crystallization problem remains to date open. We prove bounds on the geometric complexity of…

Optimization and Control · Mathematics 2019-05-01 Rustum Choksi , Xin Yang Lu

Embedding and visualizing large-scale high-dimensional data in a two-dimensional space is an important problem since such visualization can reveal deep insights out of complex data. Most of the existing embedding approaches, however, run on…

Machine Learning · Computer Science 2017-03-06 Minjeong Kim , Minsuk Choi , Sunwoong Lee , Jian Tang , Haesun Park , Jaegul Choo

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Hyunho Ha , Lei Xiao , Christian Richardt , Thu Nguyen-Phuoc , Changil Kim , Min H. Kim , Douglas Lanman , Numair Khan

We prove a novel method for the embedding of a 3-fold rotationally symmetric sphere-type mesh onto a subset of the plane with 3-fold rotational symmetry. The embedding is free-boundary with the only additional constraint on the image set is…

Computational Geometry · Computer Science 2024-06-12 Tom Gilat , Ben Gilat

Ordinal Embedding places n objects into R^d based on comparisons such as "a is closer to b than c." Current optimization-based approaches suffer from scalability problems and an abundance of low quality local optima. We instead consider a…

Computational Geometry · Computer Science 2018-05-22 Jesse Anderton , Virgil Pavlu , Javed Aslam

Functional data analysis is ubiquitous in most areas of sciences and engineering. Several paradigms are proposed to deal with the dimensionality problem which is inherent to this type of data. Sparseness, penalization, thresholding, among…

Methodology · Statistics 2018-09-05 Rodney V. Fonseca , Aluísio Pinheiro

High-resolution texture maps are necessary for representing real-world objects accurately with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality virtual 3D scenes on devices having low…

Graphics · Computer Science 2024-03-21 Sai Karthikey Pentapati , Anshul Rai , Arkady Ten , Chaitanya Atluru , Alan Bovik

We present a methodology for simulating three-dimensional flow of incompressible viscoplastic fluids modelled by generalised Newtonian rheological equations. It is implemented in a highly efficient framework for massively parallelisable…

Fluid Dynamics · Physics 2019-09-17 Knut Sverdrup , Ann Almgren , Nikolaos Nikiforakis

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

Acceleration of algorithms is becoming a crucial problem, if larger data sets are to be processed. Evaluation of algorithms is mostly done by using computational geometry approach and evaluation of computational complexity. However in…

Computational Geometry · Computer Science 2022-08-29 Vaclav Skala

4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Xuanchen Li , Yuhao Cheng , Xingyu Ren , Haozhe Jia , Di Xu , Wenhan Zhu , Yichao Yan

The compression of geometric structures is a relatively new field of data compression. Since about 1995, several articles have dealt with the coding of meshes, using for most of them the following approach: the vertices of the mesh are…

Computational Geometry · Computer Science 2007-05-23 Olivier Devillers , Pierre-Maris Gandoin

Visual rendering of graphs is a key task in the mapping of complex network data. Although most graph drawing algorithms emphasize aesthetic appeal, certain applications such as travel-time maps place more importance on visualization of…

Machine Learning · Statistics 2013-02-06 Brian Baingana , Georgios B. Giannakis

The Cartesian coordinate system is the most commonly used system in computer visualization. This is due to its ease of use and processing speed. However, it is not always suitable for a given problem. Angular measures often allow us to…

Graphics · Computer Science 2023-06-08 Grzegorz Borowik , Michał Balicki , Michał Kasprzak , Piotr Cukier
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