English

Efficient texture mapping via a non-iterative global texture alignment

Computer Vision and Pattern Recognition 2020-11-03 v1

Abstract

Texture reconstruction techniques generally suffer from the errors in keyframe poses. We present a non-iterative method for seamless texture reconstruction of a given 3D scene. Our method finds the best texture alignment in a single shot using a global optimisation framework. First, we automatically select the best keyframe to texture each face of the mesh. This leads to a decomposition of the mesh into small groups of connected faces associated to a same keyframe. We call such groups fragments. Then, we propose a geometry-aware matching technique between the 3D keypoints extracted around the fragment borders, where the matching zone is controlled by the margin size. These constraints lead to a least squares (LS) model for finding the optimal alignment. Finally, visual seams are further reduced by applying a fast colour correction. In contrast to pixel-wise methods, we find the optimal alignment by solving a sparse system of linear equations, which is very fast and non-iterative. Experimental results demonstrate low computational complexity and outperformance compared to other alignment methods.

Keywords

Cite

@article{arxiv.2011.00870,
  title  = {Efficient texture mapping via a non-iterative global texture alignment},
  author = {Mohammad Rouhani and Matthieu Fradet and Caroline Baillard},
  journal= {arXiv preprint arXiv:2011.00870},
  year   = {2020}
}

Comments

5 pages, 6 figures

R2 v1 2026-06-23T19:50:28.936Z