English

Learning to Reconstruct Texture-less Deformable Surfaces from a Single View

Computer Vision and Pattern Recognition 2018-07-30 v2

Abstract

Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an open problem, and essentially relates to Shape-from-Shading. In this paper, we introduce a data-driven approach to this problem. We introduce a general framework that can predict diverse 3D representations, such as meshes, normals, and depth maps. Our experiments show that meshes are ill-suited to handle texture-less 3D reconstruction in our context. Furthermore, we demonstrate that our approach generalizes well to unseen objects, and that it yields higher-quality reconstructions than a state-of-the-art SfS technique, particularly in terms of normal estimates. Our reconstructions accurately model the fine details of the surfaces, such as the creases of a T-Shirt worn by a person.

Keywords

Cite

@article{arxiv.1803.08908,
  title  = {Learning to Reconstruct Texture-less Deformable Surfaces from a Single View},
  author = {Jan Bednařík and Pascal Fua and Mathieu Salzmann},
  journal= {arXiv preprint arXiv:1803.08908},
  year   = {2018}
}

Comments

Accepted to 3DV 2018

R2 v1 2026-06-23T01:03:24.491Z