Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture
Abstract
Reconstructing detailed 3D scenes from single-view images remains a challenging task due to limitations in existing approaches, which primarily focus on geometric shape recovery, overlooking object appearances and fine shape details. To address these challenges, we propose a novel framework for simultaneous high-fidelity recovery of object shapes and textures from single-view images. Our approach utilizes the proposed Single-view neural implicit Shape and Radiance field (SSR) representations to leverage both explicit 3D shape supervision and volume rendering of color, depth, and surface normal images. To overcome shape-appearance ambiguity under partial observations, we introduce a two-stage learning curriculum incorporating both 3D and 2D supervisions. A distinctive feature of our framework is its ability to generate fine-grained textured meshes while seamlessly integrating rendering capabilities into the single-view 3D reconstruction model. This integration enables not only improved textured 3D object reconstruction by 27.7% and 11.6% on the 3D-FRONT and Pix3D datasets, respectively, but also supports the rendering of images from novel viewpoints. Beyond individual objects, our approach facilitates composing object-level representations into flexible scene representations, thereby enabling applications such as holistic scene understanding and 3D scene editing. We conduct extensive experiments to demonstrate the effectiveness of our method.
Cite
@article{arxiv.2311.00457,
title = {Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture},
author = {Yixin Chen and Junfeng Ni and Nan Jiang and Yaowei Zhang and Yixin Zhu and Siyuan Huang},
journal= {arXiv preprint arXiv:2311.00457},
year = {2023}
}
Comments
3DV 2024, project page: https://dali-jack.github.io/SSR/