Related papers: Tessellation and interactive visualization of four…
Video depth estimation extends monocular prediction into the temporal domain to ensure coherence. However, existing methods often suffer from spatial blurring in fine-detail regions and temporal inconsistencies. We argue that current…
The present paper suggests a new approach for geometric representation of 3D spatial models and provides a new compression algorithm for 3D meshes, which is based on mathematical theory of convex geometry. In our approach we represent a 3D…
Mapping a triangulated surface to 2D space (or a tetrahedral mesh to 3D space) is the most fundamental problem in geometry processing.In computational physics, untangling plays an important role in mesh generation: it takes a mesh as an…
This paper presents the development of a complete CAD-compatible framework for structural shape optimization in 3D. The boundaries of the domain are described using NURBS while the interior is discretized with B\'ezier tetrahedra. The…
A metric-accurate semantic 3D representation is essential for many robotic tasks. This work proposes a simple, yet powerful, way to integrate the 2D embeddings of a Vision-Language Model in a metric-accurate 3D representation at real-time.…
This paper primarily focuses on evaluating and benchmarking the robustness of visual representations in the context of object assembly tasks. Specifically, it investigates the alignment and insertion of objects with geometrical extrusions…
Adaptive mesh refinement is a key component of efficient unstructured space-time finite element methods. Underlying any adaptive mesh refinement scheme is, of course, a method for local refinement of simplices. However, simplex bisection…
Differentiable rendering is a technique that aims to invert the rendering process to enable optimizing rendering parameters from a set of images. In this article, we present a differentiable volume rendering solution called DiffTetVR for…
This work explores the potential of spatial model checking of polyhedral models on a number of selected examples. In computer graphics polyhedral models can be found in the form of triangular surface meshes of tetrahedral volume meshes…
We present a simple yet general and efficient approach to representation of computational meshes. Meshes are represented as sets of mesh entities of different topological dimensions and their incidence relations. We discuss a…
A completely well-centered tetrahedral mesh is a triangulation of a three dimensional domain in which every tetrahedron and every triangle contains its circumcenter in its interior. Such meshes have applications in scientific computing and…
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often…
A tessellation of a graph is a partition of its vertices into vertex disjoint cliques. A tessellation cover of a graph is a set of tessellations that covers all of its edges. The $t$-tessellability problem aims to decide whether there is a…
Mesh simplification is the process of reducing the number of vertices, edges and triangles in a three-dimensional (3D) mesh while preserving the overall shape and salient features of the mesh. A popular strategy for this is edge collapse,…
A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues…
The recent results attained from a thermodynamically conceived numerical scheme applied on wave propagation in viscoelastic/rheological solids are generalized here, both in the sense that the scheme is extended to four spacetime dimensions…
We introduce a smoothing algorithm for triangle, quadrilateral, tetrahedral and hexahedral meshes whose centerpiece is a simple geometric triangle transformation. The first part focuses on the mathematical properties of the element…
We describe an iterative algorithm to construct an unstructured tessellation of simplices (irregular tetrahedra in 3-dimensions) to approximate an arbitrary function to a desired precision by interpolation. The method is applied to the…
Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets. However, practical deployment faces a critical yet frequently overlooked hurdle: the pose misalignment…
Evolution of 3D graphics and graphical worlds has brought issues like content optimization, real-time processing, rendering, and shared storage limitation under consideration. Generally, different simplification approaches are used to make…