English

TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes

Computer Vision and Pattern Recognition 2025-04-09 v4 Graphics

Abstract

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents 3D shapes by deforming a collection of tetrahedral spheres, with geometric regularizations and constraints that effectively resolve common mesh issues such as irregular triangles, non-manifoldness, and floating artifacts. Experimental results on multi-view and single-view reconstruction highlight TetSphere splatting's superior mesh quality while maintaining competitive reconstruction accuracy compared to state-of-the-art methods. Additionally, TetSphere splatting demonstrates versatility by seamlessly integrating into generative modeling tasks, such as image-to-3D and text-to-3D generation.

Keywords

Cite

@article{arxiv.2405.20283,
  title  = {TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes},
  author = {Minghao Guo and Bohan Wang and Kaiming He and Wojciech Matusik},
  journal= {arXiv preprint arXiv:2405.20283},
  year   = {2025}
}