Mesh Simplification For Unfolding
Graphics
2024-08-14 v1
Abstract
We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing for map distortions or multiple patches. Instead, we propose a geometric relaxation of the problem: we modify the input shape until it admits an overlap-free unfolding. We achieve this by locally displacing vertices and collapsing edges, guided by the unfolding process. We validate our algorithm quantitatively and qualitatively on a large dataset of complex shapes and show its proficiency by fabricating real shapes from paper.
Cite
@article{arxiv.2408.06944,
title = {Mesh Simplification For Unfolding},
author = {Manas Bhargava and Camille Schreck and Marco Freire and Pierre-Alexandre Hugron and Sylvain Lefebvre and Silvia Sellán and Bernd Bickel},
journal= {arXiv preprint arXiv:2408.06944},
year = {2024}
}
Comments
12 pages, 12 figures