English

Morphing of Triangular Meshes in Shape Space

Computational Geometry 2011-08-24 v2 Graphics

Abstract

We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitable shape space S\mathcal{S}. For triangulated 3D polygons, we prove that interpolating linearly in this shape space corresponds to the most isometric morph in R3\mathbb{R}^3. We then extend this shape space to arbitrary triangulations in 3D using a heuristic approach and show the practical use of the approach using experiments. Furthermore, we discuss a modified shape space that is useful for isometric skeleton morphing. All of the newly presented approaches solve the morphing problem without the need to solve a minimization problem.

Keywords

Cite

@article{arxiv.0805.0162,
  title  = {Morphing of Triangular Meshes in Shape Space},
  author = {Stefanie Wuhrer and Prosenjit Bose and Chang Shu and Joseph O'Rourke and Alan Brunton},
  journal= {arXiv preprint arXiv:0805.0162},
  year   = {2011}
}

Comments

Improved experimental results

R2 v1 2026-06-21T10:36:42.414Z