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200 papers

In recent years, we have seen a tenfold increase in volume and complexity of digital data acquired for cultural heritage documentation. Meanwhile, open data and open science have become leading trends in digital humanities. The convergence…

Human-Computer Interaction · Computer Science 2019-05-23 Damien Vurpillot , Perrine Pittet , Johann Forte , Benoist Pierre

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

Human-Computer Interaction · Computer Science 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard

This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore…

Human-Computer Interaction · Computer Science 2016-05-27 Luis Valente , Bruno Feijo , Alexandre Ribeiro Silva , Esteban Clua

The development of robust, generalized models in human activity recognition (HAR) has been hindered by the scarcity of large-scale, labeled data sets. Recent work has shown that virtual IMU data extracted from videos using computer vision…

Computer Vision and Pattern Recognition · Computer Science 2023-05-08 Zikang Leng , Hyeokhyen Kwon , Thomas Plötz

Rapid development of Internet and information technologies has gifted us with a new and diverse mode of learning known as e-learning. In the current era, e-learning has made rapid, influential, universal, interactive, vibrant, and economic…

Computers and Society · Computer Science 2016-07-06 Nazia Hameed , Maqbool Uddin Shaikh , Fozia Hameed , Azra Shamim

Tactile maps are commonly used to give visually impaired users access to geographical representations. Although those relief maps are efficient tools for acquisition of spatial knowledge, they present several limitations and issues such as…

Human-Computer Interaction · Computer Science 2022-09-01 Julie Ducasse , Anke Brock , Christophe Jouffrais

In this article, we present a lifecycle study of We Dare You, a Substitutional Reality (SR) installation that combines visual and tactile stimuli. The installation is set up in a center for architecture, and invites visitors to explore its…

Human-Computer Interaction · Computer Science 2020-12-04 Petros Ioannidis , Lina Eklund , Anders Sundnes Løvlie

We introduce a novel interface for large scale collection of human memory and assistance. Using the 3D Matterport simulator we create a realistic indoor environments in which we have people perform specific embodied memory tasks that mimic…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Meera Hahn , Kevin Carlberg , Ruta Desai , James Hillis

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits,…

Human-Computer Interaction · Computer Science 2024-08-13 Qianjie Wei , Jingling Zhang , Pengqi Wang , Xiaofu Jin , Mingming Fan

A main step for world progress is to keep sharing ever-present Ideals for science and education within today Virtual Realities. On-line education is transforming human society to new levels in the way people teach and learn during the…

Physics Education · Physics 2021-09-03 E. Canessa , L. Tenze

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

Human-Computer Interaction · Computer Science 2025-06-06 Chen Chen

The increasing demand for emerging mobility systems with connected and automated vehicles has imposed the necessity for quality testing environments to support their development. In this paper, we introduce a Unity-based virtual simulation…

Robotics · Computer Science 2023-01-13 Raymond M. Zayas , Logan E. Beaver , Behdad Chalaki , Heeseung Bang , Andreas A. Malikopoulos

The aim of this project is the development of Virtual Reality Application in order to document one kind of Balinese cultural heritages which are Temples. The Bali Temple VR application will allow users to do the virtual tour and experience…

This paper explores the innovative application of Large Language Models (LLMs) in Virtual Reality (VR) environments to promote heritage education, focusing on traditional Scottish curling presented in the game ``Scottish Bonspiel VR''. Our…

Human-Computer Interaction · Computer Science 2025-05-26 Ka Hei Carrie Lau , Efe Bozkir , Hong Gao , Enkelejda Kasneci

This paper argues that the true potential of virtual classrooms in education is not fully exploited yet. The features available in most environments that have been incorporated as virtual classrooms are classified into two groups. The first…

Computers and Society · Computer Science 2018-05-31 Michalis Xenos

Every day, a large amount of educational content is uploaded online across different areas, including agriculture and gardening. When these videos or materials are grouped meaningfully, they can make learning easier and more effective. One…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Ali Abdari , Alex Falcon , Giuseppe Serra

Distance education had existed for a long time, then it has undergone a renaissance with the advent of computers and the Internet. Distance education relied on physically delivered material and assessments to students, who work offline at…

Computers and Society · Computer Science 2022-08-29 Monther Aldwairi