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Due to the impact of the COVID-19 pandemic, new attractions ways are tended to be adapted by compelling sites to provide tours product and services, such as virtual reality (VR) to visitors. Based on a systematic human-computer interaction…

Human-Computer Interaction · Computer Science 2024-10-17 D. W. Shang

Interest in and development of touchless gestural interfaces has recently exploded, fueled by the diffusion of both commercial midair gesture platforms and public interactive displays. This paper focuses on an application based on Microsoft…

Human-Computer Interaction · Computer Science 2022-05-03 Cristina Gena , Fabiana Vernero , Claudio Mattutino , Giorgia Persichella , Lomanto Luca

Efficiently computing spatio-textual queries has become increasingly important in various applications that need to quickly retrieve geolocated entities associated with textual information, such as in location-based services and social…

Data Structures and Algorithms · Computer Science 2023-12-18 Georgios Chatzigeorgakidis , Kostas Patroumpas , Dimitrios Skoutas , Spiros Athanasiou

Virtualization, after having found widespread adoption in the server and desktop arena, is poised to change the architecture of embedded systems as well. The benefits afforded by virtualization - enhanced isolation, manageability,…

Operating Systems · Computer Science 2018-06-05 Janis Danisevskis , Michael Peter , Jan Nordholz

Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing…

Robotics · Computer Science 2022-02-24 Michael Walker , Thao Phung , Tathagata Chakraborti , Tom Williams , Daniel Szafir

This paper deals with the use of hybrid simulation to build and compose heterogeneous simulation scenarios that can be proficiently exploited to model and represent the Internet of Things (IoT). Hybrid simulation is a methodology that…

Computers and Society · Computer Science 2018-04-12 Gabriele D'Angelo , Stefano Ferretti , Vittorio Ghini

Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…

Human-Computer Interaction · Computer Science 2020-08-31 Jason Rambach , Gergana Lilligreen , Alexander Schäfer , Ramya Bankanal , Alexander Wiebel , Didier Stricker

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

Sharing artifacts -- such as trained models, pre-built indexes, and the code to use them -- aids in reproducibility efforts by allowing researchers to validate intermediate steps and improves the sustainability of research by allowing…

Information Retrieval · Computer Science 2025-05-09 Sean MacAvaney

IoT deployments have been growing manifold, encompassing sensors, networks, edge, fog and cloud resources. Despite the intense interest from researchers and practitioners, most do not have access to large-scale IoT testbeds for validation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-05-10 Shreyas Badiger , Shrey Baheti , Yogesh Simmhan

VIRUP is a new C++ open source software that provides an interactive virtual reality environment to navigate through large scientific astrophysical datasets obtained from both observations and simulations. It is tailored to visualize…

Instrumentation and Methods for Astrophysics · Physics 2021-10-12 Florian Cabot , Yves Revaz , Jean-Paul Kneib , Hadrien Gurnel , Sarah Kenderdine

In-Image Machine Translation (IIMT) aims to translate images containing texts from one language to another. Current research of end-to-end IIMT mainly conducts on synthetic data, with simple background, single font, fixed text position, and…

Computation and Language · Computer Science 2025-09-08 Yanzhi Tian , Zeming Liu , Zhengyang Liu , Chong Feng , Xin Li , Heyan Huang , Yuhang Guo

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization…

Human-Computer Interaction · Computer Science 2025-02-04 Wai Tong , Haobo Li , Meng Xia , Wong Kam-Kwai , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Virtualization has rapidly become a go-to technology for increasing efficiency in the data center. With virtualization technologies providing tremendous flexibility, even disparate architectures may be deployed on a single machine without…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-10-18 Joshua White , Adam Pilbeam

Nowadays, the search for innovative technological solutions to the organization of access to electronic learning resources in the university and their configuration within the environment to fit the needs of users and to improve learning…

Computers and Society · Computer Science 2018-07-25 Mariya Shyshkina

Image-text matching (ITM) is a fundamental problem in computer vision. The key issue lies in jointly learning the visual and textual representation to estimate their similarity accurately. Most existing methods focus on feature enhancement…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Xuri Ge , Fuhai Chen , Songpei Xu , Fuxiang Tao , Jie Wang , Joemon M. Jose

This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…

Human-Computer Interaction · Computer Science 2025-02-24 José Manuel Alcalde-Llergo , Pilar Aparicio-Martínez , Andrea Zingoni , Sara Pinzi , Enrique Yeguas-Bolívar

The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic technologies can provide opportunities for learning and new forms of participation in an urban design studio. This discussion is mainly…

Human-Computer Interaction · Computer Science 2015-09-08 Burak Pak , Johan Verbeke

Visual imitation learning provides a framework for learning complex manipulation behaviors by leveraging human demonstrations. However, current interfaces for imitation such as kinesthetic teaching or teleoperation prohibitively restrict…

Robotics · Computer Science 2020-08-12 Sarah Young , Dhiraj Gandhi , Shubham Tulsiani , Abhinav Gupta , Pieter Abbeel , Lerrel Pinto

Together with the rapid development of the Internet of Things (IoT), human activity recognition (HAR) using wearable Inertial Measurement Units (IMUs) becomes a promising technology for many research areas. Recently, deep learning-based…

Computer Vision and Pattern Recognition · Computer Science 2020-10-12 Ling Pei , Songpengcheng Xia , Lei Chu , Fanyi Xiao , Qi Wu , Wenxian Yu , Robert Qiu
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