Related papers: Virtual Heritage at iGrid 2000
Due to the impact of the COVID-19 pandemic, new attractions ways are tended to be adapted by compelling sites to provide tours product and services, such as virtual reality (VR) to visitors. Based on a systematic human-computer interaction…
Interest in and development of touchless gestural interfaces has recently exploded, fueled by the diffusion of both commercial midair gesture platforms and public interactive displays. This paper focuses on an application based on Microsoft…
Efficiently computing spatio-textual queries has become increasingly important in various applications that need to quickly retrieve geolocated entities associated with textual information, such as in location-based services and social…
Virtualization, after having found widespread adoption in the server and desktop arena, is poised to change the architecture of embedded systems as well. The benefits afforded by virtualization - enhanced isolation, manageability,…
Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing…
This paper deals with the use of hybrid simulation to build and compose heterogeneous simulation scenarios that can be proficiently exploited to model and represent the Internet of Things (IoT). Hybrid simulation is a methodology that…
Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…
Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…
Sharing artifacts -- such as trained models, pre-built indexes, and the code to use them -- aids in reproducibility efforts by allowing researchers to validate intermediate steps and improves the sustainability of research by allowing…
IoT deployments have been growing manifold, encompassing sensors, networks, edge, fog and cloud resources. Despite the intense interest from researchers and practitioners, most do not have access to large-scale IoT testbeds for validation.…
VIRUP is a new C++ open source software that provides an interactive virtual reality environment to navigate through large scientific astrophysical datasets obtained from both observations and simulations. It is tailored to visualize…
In-Image Machine Translation (IIMT) aims to translate images containing texts from one language to another. Current research of end-to-end IIMT mainly conducts on synthetic data, with simple background, single font, fixed text position, and…
We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization…
Virtualization has rapidly become a go-to technology for increasing efficiency in the data center. With virtualization technologies providing tremendous flexibility, even disparate architectures may be deployed on a single machine without…
Nowadays, the search for innovative technological solutions to the organization of access to electronic learning resources in the university and their configuration within the environment to fit the needs of users and to improve learning…
Image-text matching (ITM) is a fundamental problem in computer vision. The key issue lies in jointly learning the visual and textual representation to estimate their similarity accurately. Most existing methods focus on feature enhancement…
This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic technologies can provide opportunities for learning and new forms of participation in an urban design studio. This discussion is mainly…
Visual imitation learning provides a framework for learning complex manipulation behaviors by leveraging human demonstrations. However, current interfaces for imitation such as kinesthetic teaching or teleoperation prohibitively restrict…
Together with the rapid development of the Internet of Things (IoT), human activity recognition (HAR) using wearable Inertial Measurement Units (IMUs) becomes a promising technology for many research areas. Recently, deep learning-based…