Related papers: Virtual Heritage at iGrid 2000
In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a…
We present the motivation, design, outline, and lessons learned from an online course in scientific integrity, research ethics, and information ethics provided to over 2000 doctoral and engineering students in STEM fields, first at the…
Internet of Things (IoT) infrastructure within the physical library environment is the basis for an integrative, hybrid approach to digital resource recommenders. The IoT infrastructure provides mobile, dynamic wayfinding support for items…
Spurred by the severe restrictions on mobility due to the COVID-19 pandemic, there is currently intense interest in developing the Metaverse, to offer virtual services/business online. A key enabler of such virtual service is the digital…
COVID-19 has significantly affected universities, forcing many courses to be delivered entirely online. As countries bring the pandemic under control, a potential way to safely resume some face-to-face teaching is the synchronous hybrid…
A virtual hands-on computer laboratory has been designed within the Gather online meeting platform. Gather's features such as spatial audio, private spaces and interactable objects offer scope for great improvements over currently used…
Co-simulation platforms are necessary to study the interactions of complex systems integrated in future smart grids. The Virtual Grid Integration Laboratory (VirGIL) is a modular co-simulation platform designed to study interactions between…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
Digitalization and virtualization are parts of our everyday lives in almost all aspects ranging from work, education, and communication to entertainment. A novel step in this direction is the widespread interest in extended reality (XR)…
The goal of imitation learning (IL) is to learn a good policy from high-quality demonstrations. However, the quality of demonstrations in reality can be diverse, since it is easier and cheaper to collect demonstrations from a mix of experts…
Virtual archaeology has significantly evolved over the last few decades through advancements in data acquisition and representation; for example, by improved data recording technologies and virtual reality devices. Immersive environments…
The Web publishing paradigm of Linked Data has been gaining traction in the cultural heritage sector: libraries, archives and museums. At first glance, the principles of Linked Data seem simple enough. However experienced Web developers,…
Teaching that uses projected presentation media such as slide-shows lacks support for dynamic content whose form and behaviors require live changes during a lecture. Recent software alternatives such as the Chalktalk software platform allow…
This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…
The paper proposes the use of green IT as a tool for designing a cloud-oriented sustainable learning environment for a higher education institution. The article substantiates the expediency of designing such an environment as a prerequisite…
IWIMS (WWW Interactive Multipurpose Server) offers interactive resources designed over the past 20 years for teaching in various subjects (particularly focusing on mathematics, but also in biology, chemistry, economics, languages, physics),…
The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…
The preservation of cultural heritage, as mandated by the United Nations Sustainable Development Goals (SDGs), is integral to sustainable urban development. This paper focuses on the Dragon Boat Festival, a prominent event in Chinese…
Art and culture, at their best, lie in the act of discovery and exploration. This paper describes Resurrect3D, an open visualization platform for both casual users and domain experts to explore cultural artifacts. To that end, Resurrect3D…
This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…