Related papers: Virtual Heritage at iGrid 2000
Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…
Increasing diversity in educational settings is challenging in part due to the lack of access to resources for non-traditional learners in remote communities. Post-pandemic platforms designed specifically for remote and hybrid learning --…
Metaverse, a burgeoning technological trend that combines virtual and augmented reality, provides users with a fully digital environment where they can assume a virtual identity through a digital avatar and interact with others as they were…
The QUBES platform was conceived as a "science education gateway" and designed to accelerate innovation in undergraduate STEM education. The technical infrastructure was purpose built to provide more equitable access to professional…
The discursive space represents the reordering of knowledge gained through accumulation. In the digital age, multimedia has become the language of information, and the space for archival practices is provided by non-immersive technologies,…
This paper introduces two case studies combining the field of industrial robotics with Mixed Reality (MR). The goal of those case studies is to get a better understanding of how MR can be useful and what are the limitations. The first case…
As users advance in their search within a system, different queries are conducted and various results are examined by them. These objects form an implicit individual library representing the acquired knowledge. In our research we aim to…
The present paper concerns the design of the semantic infrastructure of the digital space for cultural heritage as envisaged by the European Commission in its recent documents. Due to the complexity of the cultural heritage data and of…
Attitudes about artificial intelligence and machine learning are recent victims of endemic misunderstanding; given our increasing reliance on these technologies, the need for widespread understanding and confidence in their use is…
VIVer is a digital lexicography project with historical-literary and historical-linguistic aims that can be considered a case study of a Digital Humanities project. This paper presents the IT choices made to promote the dissemination and…
Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…
Internet of Things (IoT) applications promise to make many aspects of our lives more efficient and adaptive through the use of distributed sensing and computing nodes. A central aspect of such applications is their complex communication…
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…
The paper summarizes our preliminary findings regarding the development and implementation of a newly proposed system based on ICT and RFID (Radio Frequency Identification) technologies for campus access and facility usage. It is generally…
To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…
Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to…
Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…
Digital representations of the real world are being used in many applications, such as augmented reality. 6G systems will not only support use cases that rely on virtual worlds but also benefit from their rich contextual information to…
In this paper, we introduce iART: an open Web platform for art-historical research that facilitates the process of comparative vision. The system integrates various machine learning techniques for keyword- and content-based image retrieval…
The core mission of universities and higher education institutions is to make public the results of their work and to preserve the collective memory of the institution. This includes the effective use of information and communication…