Related papers: Simple and tight complexity lower bounds for solvi…
We consider a game in which a blindfolded player attempts to set $n$ counters lying on the vertices of a rotating regular $n$-gon table simultaneously to $0$. When the counters count$\pmod{m}$ we simplify the argument of Bar Yehuda, Etzion,…
The All-Pairs Max-Flow problem has gained significant popularity in the last two decades, and many results are known regarding its fine-grained complexity. Despite this, wide gaps remain in our understanding of the time complexity for…
We prove that unless Exponential Time Hypothesis (ETH) fails, deciding if there is a homomorphism from graph $G$ to graph $H$ cannot be done in time $|V(H)|^{o(|V(G)|)}$. Combined with the reduction of Cygan, Pachocki, and Soca{\l}a, our…
The Strong Exponential Time Hypothesis (SETH) is a standard assumption in (fine-grained) parameterized complexity and many tight lower bounds are based on it. We consider a number of reasonable weakenings of the SETH, with sources from (i)…
We obtain a number of lower bounds on the running time of algorithms solving problems on graphs of bounded treewidth. We prove the results under the Strong Exponential Time Hypothesis of Impagliazzo and Paturi. In particular, assuming that…
In the Hunters and Rabbit game, $k$ hunters attempt to shoot an invisible rabbit on a given graph $G$. In each round, the hunters select $k$ vertices to shoot at, while the rabbit moves along an edge of $G$. The hunters win if, at any…
Conditional lower bounds based on $P\neq NP$, the Exponential-Time Hypothesis (ETH), or similar complexity assumptions can provide very useful information about what type of algorithms are likely to be possible. Ideally, such lower bounds…
It has been hypothesized that $k$-SAT is hard to solve for randomly chosen instances near the "critical threshold", where the clause-to-variable ratio is $2^k \ln 2-\theta(1)$. Feige's hypothesis for $k$-SAT says that for all sufficiently…
We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…
Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…
The concept of NP-completeness has been proposed for half a century, and it is conjectured that there are no subexponential-time algorithms for NP-hard problems, which is known as the Exponential Time Hypothesis (ETH). As a pivotal…
In this paper we give an exponential lower bound for Cunningham's least recently considered (round-robin) rule as applied to parity games, Markhov decision processes and linear programs. This improves a recent subexponential bound of…
This work is concerned with the rating of players/teams in face-to-face games with three possible outcomes: loss, win, and draw. This is one of the fundamental problems in sport analytics, where the very simple and popular, non-trivial…
We show that Set Cover on instances with $N$ elements cannot be approximated within $(1-\gamma)\ln N$-factor in time exp($N^{\gamma-\delta})$, for any $0 < \gamma < 1$ and any $\delta > 0$, assuming the Exponential Time Hypothesis. This…
For a fixed graph property $\Phi$ and integer $k \geq 1$, consider the problem of counting the induced $k$-vertex subgraphs satisfying $\Phi$ in an input graph $G$. This problem can be solved by brute-force in time $O(n^{k})$. Under ETH, we…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
We present new algorithms for counting and detecting small tournaments in a given tournament. In particular, it is proved that every tournament on four vertices (there are four) can be detected in $O(n^2)$ time and counted in $O(n^\omega)$…
We study the problem of computing an $\epsilon$-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix $A \in \mathbb{R}^{m \times n}$, when the players' strategies are constrained to lie in simple sets. We…
In robot games on Z, two players add integers to a counter. Each player has a finite set from which he picks the integer to add, and the objective of the first player is to let the counter reach 0. We present an exponential-time algorithm…
An $n$-tournament $T$ with vertex set $V$ is simple if there is no subset $M$ of $V$ such that $2\leq \left \vert M\right \vert \leq n-1$ and for every $x\in V\setminus M$, either $M\rightarrow x$ or $x \rightarrow M$. The simplicity index…