Related papers: Simple and tight complexity lower bounds for solvi…
We present a simple deterministic reduction which, assuming the Exponential Time Hypothesis ($\mathsf{ETH}$), yields tight lower bounds for approximating the parameterized Maximum Likelihood Decoding problem ($\mathsf{MLD}$) and the…
We show that, assuming the (deterministic) Exponential Time Hypothesis, distinguishing between a graph with an induced $k$-clique and a graph in which all k-subgraphs have density at most $1-\epsilon$, requires $n^{\tilde \Omega(log n)}$…
We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…
We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…
Stochastic games are often used to model reactive processes. We consider the problem of synthesizing an optimal almost-sure winning strategy in a two-player (namely a system and its environment) turn-based stochastic game with both a…
A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of $2^N$ into a set $\mathcal{L}$ of losing coalitions $L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$…
We study the complexity of the following "resolution width problem": Does a given 3-CNF have a resolution refutation of width k? We prove that the problem cannot be decided in time O(n^((k-3)/12)). This lower bound is unconditional and does…
A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of~$2^N$ into a set~$\mathcal{L}$ of losing coalitions~$L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$…
We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…
In this paper, we prove that assuming the exponential time hypothesis (ETH), there is no $f(k)\cdot n^{k^{o(1/\log\log k)}}$-time algorithm that can decide whether an $n$-vertex graph contains a clique of size $k$ or contains no clique of…
The best algorithm so far for solving Simple Stochastic Games is Ludwig's randomized algorithm which works in expected $2^{O(\sqrt{n})}$ time. We first give a simpler iterative variant of this algorithm, using Bland's rule from the simplex…
In this paper, we introduce a general framework for fine-grained reductions of approximate counting problems to their decision versions. (Thus we use an oracle that decides whether any witness exists to multiplicatively approximate the…
Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…
The Strong Exponential Time Hypothesis and the OV-conjecture are two popular hardness assumptions used to prove a plethora of lower bounds, especially in the realm of polynomial-time algorithms. The OV-conjecture in moderate dimension…
This paper depicts algorithms for solving the decision Boolean Satisfiability Problem. An extreme problem is formulated to analyze the complexity of algorithms and the complexity for solving it. A novel and easy reformulation as a lottery…
Detecting and counting copies of permutation patterns are fundamental algorithmic problems, with applications in the analysis of rankings, nonparametric statistics, and property testing tasks such as independence and quasirandomness…
We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…
In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…
For a class $\mathcal{H}$ of graphs, #Sub$(\mathcal{H})$ is the counting problem that, given a graph $H\in \mathcal{H}$ and an arbitrary graph $G$, asks for the number of subgraphs of $G$ isomorphic to $H$. It is known that if $\mathcal{H}$…
We show, assuming the (randomized) Gap Exponential Time Hypothesis (Gap-ETH), that the following tasks cannot be done in $T(k) \cdot N^{o(k)}$-time for any function $T$ where $N$ denote the input size: - $\left(1 - \frac{1}{e} +…