Related papers: Simple and tight complexity lower bounds for solvi…
Subset-Sum and k-SAT are two of the most extensively studied problems in computer science, and conjectures about their hardness are among the cornerstones of fine-grained complexity. One of the most intriguing open problems in this area is…
We study the strength of set-theoretic axioms needed to prove Rabin's theorem on the decidability of the MSO theory of the infinite binary tree. We first show that the complementation theorem for tree automata, which forms the technical…
The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong…
This paper will analyze several quadratic-time solvable problems, and will classify them into two classes: problems that are solvable in truly subquadratic time (that is, in time $O(n^{2-\epsilon})$ for some $\epsilon>0$) and problems that…
We orchestrate a randomized algorithm for #$k$-SAT which counts the exact number of satisfying assignments in $2^{o(n)}$ time. The existence of such algorithm signifies that the #ETH is hereby refuted, and so are $\oplus$ETH, ETH, #SETH,…
$ \newcommand{\problem}[1]{\ensuremath{\mathrm{#1}} } \newcommand{\SVP}{\problem{SVP}} \newcommand{\ensuremath}[1]{#1} $We prove the following quantitative hardness results for the Shortest Vector Problem in the $\ell_p$ norm ($\SVP_p$),…
Computing the winning set for B{\"u}chi objectives in alternating games on graphs is a central problem in computer aided verification with a large number of applications. The long standing best known upper bound for solving the problem is…
We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of $j$ given losing coalitions into a set of $j$ winning coalitions.…
We analyse an algorithm solving stochastic mean-payoff games, combining the ideas of relative value iteration and of Krasnoselskii-Mann damping. We derive parameterized complexity bounds for several classes of games satisfying…
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…
We prove that the Hadwiger number of an $n$-vertex graph $G$ (the maximum size of a clique minor in $G$) cannot be computed in time $n^{o(n)}$, unless the Exponential Time Hypothesis (ETH) fails. This resolves a well-known open question in…
We consider approximating the minmax value of a multi-player game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with a precision of epsilon log n digits (for any constant epsilon>0 is…
In the Densest $k$-Subgraph problem, given an undirected graph $G$ and an integer $k$, the goal is to find a subgraph of $G$ on $k$ vertices that contains maximum number of edges. Even though the state-of-the-art algorithm for the problem…
Bertrand et al. [1] (LMCS 2019) describe two-player zero-sum games in which one player tries to achieve a reachability objective in $n$ games (on the same finite arena) simultaneously by broadcasting actions, and where the opponent has full…
We study the computational complexity of the problem $\#\text{IndSub}(\Phi)$ of counting $k$-vertex induced subgraphs of a graph $G$ that satisfy a graph property $\Phi$. Our main result establishes an exhaustive and explicit classification…
We give almost tight conditional lower bounds on the running time of the kHyperPath problem. Given an $r$-uniform hypergraph for some integer $r$, kHyperPath seeks a tight path of length $k$. That is, a sequence of $k$ nodes such that every…
We study two-player general sum repeated finite games where the rewards of each player are generated from an unknown distribution. Our aim is to find the egalitarian bargaining solution (EBS) for the repeated game, which can lead to much…
Given a simple graph $G$ and an integer $k$, the goal of $k$-Clique problem is to decide if $G$ contains a complete subgraph of size $k$. We say an algorithm approximates $k$-Clique within a factor $g(k)$ if it can find a clique of size at…
In the multicoloring problem, also known as ($a$:$b$)-coloring or $b$-fold coloring, we are given a graph G and a set of $a$ colors, and the task is to assign a subset of $b$ colors to each vertex of G so that adjacent vertices receive…
In this paper we focus on problems which do not admit a constant-factor approximation in polynomial time and explore how quickly their approximability improves as the allowed running time is gradually increased from polynomial to…