English

On the Complexity of the Decisive Problem in Simple, Regular and Weighted Games

Computer Science and Game Theory 2013-07-10 v2 Computational Complexity

Abstract

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness can be decided for simple games in quasi-polynomial time, and for regular and weighted games in polynomial time. The strongness condition poses the main difficulties, while properness reduces the complexity of the problem, especially if it is amplified by regularity. On the other hand, regularity also allows to specify the problem instances much more economically, implying a reconsideration of the corresponding complexity measure that, as we prove, has important structural as well as algorithmic consequences.

Keywords

Cite

@article{arxiv.1303.7122,
  title  = {On the Complexity of the Decisive Problem in Simple, Regular and Weighted Games},
  author = {Andreas Polyméris and Fabián Riquelme},
  journal= {arXiv preprint arXiv:1303.7122},
  year   = {2013}
}

Comments

12 pages

R2 v1 2026-06-21T23:49:44.283Z