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With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

Artificial Intelligence · Computer Science 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

Automatic video segmentation plays an important role in a wide range of computer vision and image processing applications. Recently, various methods have been proposed for this purpose. The problem is that most of these methods are far from…

Computer Vision and Pattern Recognition · Computer Science 2010-08-16 Akamine Kazuma , Ken Fukuchi , Akisato Kimura , Shigeru Takagi

The production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports…

Computer Vision and Pattern Recognition · Computer Science 2017-07-25 Michele Merler , Dhiraj Joshi , Quoc-Bao Nguyen , Stephen Hammer , John Kent , John R. Smith , Rogerio S. Feris

Image generative models have made significant progress in generating realistic and diverse images, supported by comprehensive guidance from various evaluation metrics. However, current video generative models struggle to generate even short…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Pum Jun Kim , Seojun Kim , Jaejun Yoo

We formulate the abnormal event detection problem as an outlier detection task and we propose a two-stage algorithm based on k-means clustering and one-class Support Vector Machines (SVM) to eliminate outliers. In the feature extraction…

Computer Vision and Pattern Recognition · Computer Science 2018-11-20 Radu Tudor Ionescu , Sorina Smeureanu , Marius Popescu , Bogdan Alexe

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

Understanding and tuning the performance of extreme-scale parallel computing systems demands a streaming approach due to the computational cost of applying offline algorithms to vast amounts of performance log data. Analyzing large…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-28 Suraj P. Kesavan , Takanori Fujiwara , Jianping Kelvin Li , Caitlin Ross , Misbah Mubarak , Christopher D. Carothers , Robert B. Ross , Kwan-Liu Ma

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Carlos Garcia Ling , Konrad Tollmar , Linus Gisslen

First-person shooter (FPS) game tournaments take place across the globe. A growing number of people choose to watch FPS games online instead of attending the game events in person. However, live streaming might miss critical highlight…

Human-Computer Interaction · Computer Science 2022-08-17 Jiaye Li , Minghao Li , Zikai Alex Wen , Wei Cai

Number of connected devices is steadily increasing and these devices continuously generate data streams. Real-time processing of data streams is arousing interest despite many challenges. Clustering is one of the most suitable methods for…

Machine Learning · Computer Science 2020-07-22 Alaettin Zubaroğlu , Volkan Atalay

The potential for agents, whether embodied or software, to learn by observing other agents performing procedures involving objects and actions is rich. Current research on automatic procedure learning heavily relies on action labels or…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Luowei Zhou , Chenliang Xu , Jason J. Corso

Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…

We introduce a simplified model for platform game levels with falling platforms based on interval graphs and show that solvability of such levels corresponds to finding Steiner cycles or Steiner paths in the corresponding graphs. Linear…

Data Structures and Algorithms · Computer Science 2018-02-26 Ante Ćustić , Stefan Lendl

Many real-world video sequences cannot be conveniently categorized as general or degenerate; in such cases, imposing a false dichotomy in using the fundamental matrix or homography model for motion segmentation on video sequences would lead…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Xun Xu , Loong-Fah Cheong , Zhuwen Li

Sliding window is one direct way to extend a successful recognition system to handle the more challenging detection problem. While action recognition decides only whether or not an action is present in a pre-segmented video sequence, action…

Computer Vision and Pattern Recognition · Computer Science 2015-12-29 Moustafa Meshry , Mohamed E. Hussein , Marwan Torki

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

Human-Computer Interaction · Computer Science 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

We present a novel approach for discovering human interactions in videos. Activity understanding techniques usually require a large number of labeled examples, which are not available in many practical cases. Here, we focus on recovering…

Computer Vision and Pattern Recognition · Computer Science 2015-02-16 Mehran Khodabandeh , Arash Vahdat , Guang-Tong Zhou , Hossein Hajimirsadeghi , Mehrsan Javan Roshtkhari , Greg Mori , Stephen Se

We propose a novel approach to video anomaly detection: we treat feature vectors extracted from videos as realizations of a random variable with a fixed distribution and model this distribution with a neural network. This lets us estimate…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Jakub Micorek , Horst Possegger , Dominik Narnhofer , Horst Bischof , Mateusz Kozinski

Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but…

Software Engineering · Computer Science 2019-04-02 Markus Borg , Vahid Garousi , Anas Mahmoud , Thomas Olsson , Oskar Stålberg