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Recognising human activities from streaming videos poses unique challenges to learning algorithms: predictive models need to be scalable, incrementally trainable, and must remain bounded in size even when the data stream is arbitrarily…

Machine Learning · Statistics 2016-10-06 Rocco De Rosa , Ilaria Gori , Fabio Cuzzolin , Barbara Caputo , Nicolò Cesa-Bianchi

Current state-of-the-art human activity recognition is focused on the classification of temporally trimmed videos in which only one action occurs per frame. We propose a simple, yet effective, method for the temporal detection of activities…

Computer Vision and Pattern Recognition · Computer Science 2016-07-14 Gurkirt Singh , Fabio Cuzzolin

Context: Given its competitiveness, the video-game industry has a closed-source culture. Hence, little is known of the problems faced by game developers. However, game developers do share information about their games projects through…

Software Engineering · Computer Science 2021-01-26 Cristiano Politowski , Fabio Petrillo , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

In many research areas, for example motion and gesture generation, objective measures alone do not provide an accurate impression of key stimulus traits such as perceived quality or appropriateness. The gold standard is instead to evaluate…

Human-Computer Interaction · Computer Science 2021-10-22 Patrik Jonell , Youngwoo Yoon , Pieter Wolfert , Taras Kucherenko , Gustav Eje Henter

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…

Artificial Intelligence · Computer Science 2026-03-04 Mark Goadrich , Achille Morenville , Éric Piette

Current deep learning results on video generation are limited while there are only a few first results on video prediction and no relevant significant results on video completion. This is due to the severe ill-posedness inherent in these…

Computer Vision and Pattern Recognition · Computer Science 2018-12-24 Haoye Cai , Chunyan Bai , Yu-Wing Tai , Chi-Keung Tang

We present a scalable framework designed to craft efficient lightweight models for video object detection utilizing self-training and knowledge distillation techniques. We scrutinize methodologies for the ideal selection of training images…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Dani Manjah , Davide Cacciarelli , Christophe De Vleeschouwer , Benoit Macq

Effective urban warfare training requires situational awareness and muscle memory, developed through repeated practice in realistic yet controlled environments. A key drill, Enter and Clear the Room (ECR), demands threat assessment,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Surya Rayala , Marcos Quinones-Grueiro , Naveeduddin Mohammed , Ashwin T S , Benjamin Goldberg , Randall Spain , Paige Lawton , Gautam Biswas

This paper presents a video summarization technique for an Internet video to provide a quick way to overview its content. This is a challenging problem because finding important or informative parts of the original video requires to…

Computer Vision and Pattern Recognition · Computer Science 2016-09-29 Mayu Otani , Yuta Nakashima , Esa Rahtu , Janne Heikkilä , Naokazu Yokoya

Gradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous…

Machine Learning · Statistics 2021-07-05 Mihaela Rosca , Yan Wu , Benoit Dherin , David G. T. Barrett

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

High-quality benchmarks are crucial for driving progress in machine learning research. However, despite the growing interest in video generation, there is no comprehensive dataset to evaluate human generation. Humans can perform a wide…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Emanuele Bugliarello , Anurag Arnab , Roni Paiss , Pieter-Jan Kindermans , Cordelia Schmid

Identifying the regions of a learning resource that a learner pays attention to is crucial for assessing the material's impact and improving its design and related support systems. Saliency detection in videos addresses the automatic…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Evelyn Navarrete , Ralph Ewerth , Anett Hoppe

This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We…

Human-Computer Interaction · Computer Science 2024-09-05 Daijin Yang , Erica Kleinman , Casper Harteveld

Video game streaming provides the viewer with a rich set of audio-visual data, conveying information both with regards to the game itself, through game footage and audio, as well as the streamer's emotional state and behaviour via webcam…

Computer Vision and Pattern Recognition · Computer Science 2019-06-03 Charles Ringer , James Alfred Walker , Mihalis A. Nicolaou

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Many people engage in self-directed sports training at home but lack the real-time guidance of professional coaches, making them susceptible to injuries or the development of incorrect habits. In this paper, we propose a novel application…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Wei-Hsin Yeh , Pei Hsin Lin , Yu-An Su , Wen Hsiang Cheng , Lun-Wei Ku

A growing number of visual computing applications depend on the analysis of large video collections. The challenge is that scaling applications to operate on these datasets requires efficient systems for pixel data access and parallel…

Computer Vision and Pattern Recognition · Computer Science 2018-05-21 Alex Poms , Will Crichton , Pat Hanrahan , Kayvon Fatahalian

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

In the recent years, there has been a tremendous increase in the amount of video content uploaded to social networking and video sharing websites like Facebook and Youtube. As of result of this, the risk of children getting exposed to adult…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Praveen Tirupattur , Christian Schulze , Andreas Dengel
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