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In this technical report, we present our findings from the research conducted on the Human-Object Interaction 4D (HOI4D) dataset for egocentric action segmentation task. As a relatively novel research area, point cloud video methods might…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Yue Zhang , Hehe Fan , Yi Yang , Mohan Kankanhalli

Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Hongsong Wang , Jiashi Feng

Research suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers' audience size, viewers'…

Human-Computer Interaction · Computer Science 2024-07-09 David V. Nguyen , Edward F. Melcer , Deanne Adams

Segmenting an object in a video presents significant challenges. Each pixel must be accurately labelled, and these labels must remain consistent across frames. The difficulty increases when the segmentation is with arbitrary granularity,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-20 Amirhossein Alimohammadi , Sauradip Nag , Saeid Asgari Taghanaki , Andrea Tagliasacchi , Ghassan Hamarneh , Ali Mahdavi Amiri

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

Human-Computer Interaction · Computer Science 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

With rapidly evolving internet technologies and emerging tools, sports related videos generated online are increasing at an unprecedentedly fast pace. To automate sports video editing/highlight generation process, a key task is to precisely…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Xin Zhou , Le Kang , Zhiyu Cheng , Bo He , Jingyu Xin

This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content and evaluate the effect of mental health promotion. Game live…

Multimedia · Computer Science 2021-08-19 Junjie H. Xu , Yulin Cai , Zhou Fang , Pujana Paliyawan

Segmenting foreground object from a video is a challenging task because of the large deformations of the objects, occlusions, and background clutter. In this paper, we propose a frame-by-frame but computationally efficient approach for…

Computer Vision and Pattern Recognition · Computer Science 2017-06-30 Aditya Vora , Shanmuganathan Raman

Anomaly detection is critical for finding suspicious behavior in innumerable systems. We need to detect anomalies in real-time, i.e. determine if an incoming entity is anomalous or not, as soon as we receive it, to minimize the effects of…

Machine Learning · Computer Science 2023-01-31 Siddharth Bhatia

Video segmentation -- partitioning video frames into multiple segments or objects -- plays a critical role in a broad range of practical applications, from enhancing visual effects in movie, to understanding scenes in autonomous driving, to…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Tianfei Zhou , Fatih Porikli , David Crandall , Luc Van Gool , Wenguan Wang

Efficient video processing is a critical component in many IoMT applications to detect events of interest. Presently, many window optimization techniques have been proposed in event processing with an underlying assumption that the incoming…

Computer Vision and Pattern Recognition · Computer Science 2021-05-10 Piyush Yadav , Dhaval Salwala , Edward Curry

We introduce the task of spotting temporally precise, fine-grained events in video (detecting the precise moment in time events occur). Precise spotting requires models to reason globally about the full-time scale of actions and locally to…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 James Hong , Haotian Zhang , Michaël Gharbi , Matthew Fisher , Kayvon Fatahalian

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

Video generation models have rapidly progressed, positioning themselves as video world models capable of supporting decision-making applications like robotics and autonomous driving. However, current benchmarks fail to rigorously evaluate…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Dacheng Li , Yunhao Fang , Yukang Chen , Shuo Yang , Shiyi Cao , Justin Wong , Michael Luo , Xiaolong Wang , Hongxu Yin , Joseph E. Gonzalez , Ion Stoica , Song Han , Yao Lu

While most work on evaluating machine learning (ML) models focuses on computing accuracy on batches of data, tracking accuracy alone in a streaming setting (i.e., unbounded, timestamp-ordered datasets) fails to appropriately identify when…

Machine Learning · Computer Science 2022-05-24 Shreya Shankar , Bernease Herman , Aditya G. Parameswaran

Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Tewodros Mulugeta Dagnew , Dalia Coppi , Marcello Pelillo , Rita Cucchiara

In most games, social connections are an essential part of the gaming experience. Players connect in communities inside or around games and form friendships, which can be translated into other games or even in the real world. Recent…

Social and Information Networks · Computer Science 2021-06-25 Enrica Loria , Alessia Antelmi , Johanna Pirker

IT security issues are an important aspect for each and every organization within the video game industry. Within the video game industry alone, you might not normally think of security risks being an issue. But as we can and have seen in…

Cryptography and Security · Computer Science 2011-11-09 Stephen Mohr , Syed Shawon Rahman

Generic Event Boundary Detection (GEBD) aims to interpret long-form videos through the lens of human perception. However, current GEBD methods require processing complete video frames to make predictions, unlike humans processing data…

Computer Vision and Pattern Recognition · Computer Science 2025-10-09 Hyungrok Jung , Daneul Kim , Seunggyun Lim , Jeany Son , Jonghyun Choi

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

Multimedia · Computer Science 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala