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We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…
Understanding emotions in videos is a challenging task. However, videos contain several modalities which make them a rich source of data for machine learning and deep learning tasks. In this work, we aim to improve video sentiment…
Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…
Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…
This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…
Tracking people in a video sequence is a challenging task that has been approached from many perspectives. This task becomes even more complicated when the person to track is a player in a broadcasted sport event, the reasons being the…
The Internet has become a critical communication infrastructure for citizens to organize protests and express dissatisfaction with their governments. This fact has not gone unnoticed, with governments clamping down on this medium via…
Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist…
Unity is a software specifically designed for the development of video games. However, due to its programming possibilities and the polyvalence of its architecture, it can prove to be a versatile tool for stimuli presentation in research…
This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…
Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the…
There are substantial instructional videos on the Internet, which provide us tutorials for completing various tasks. Existing instructional video datasets only focus on specific steps at the video level, lacking experiential guidelines at…
Fine-grained video action recognition can be conceptualized as a video-text matching problem. Previous approaches often rely on global video semantics to consolidate video embeddings, which can lead to misalignment in video-text pairs due…
Most existing action quality assessment methods rely on the deep features of an entire video to predict the score, which is less reliable due to the non-transparent inference process and poor interpretability. We argue that understanding…
In recent years, digital games have become increasingly present in people's lives both as a leisure activity or in gamified activities of everyday life. Despite this growing presence, large-scale, data-driven analyses of video games remain…
Bug reports are vital for software maintenance that allow users to inform developers of the problems encountered while using software. However, it is difficult for non-technical users to write clear descriptions about the bug occurrence.…
How can we find the right graph for semi-supervised learning? In real world applications, the choice of which edges to use for computation is the first step in any graph learning process. Interestingly, there are often many types of…
Eliminating time-consuming post-production processes and delivering high-quality videos in today's fast-paced digital landscape are the key advantages of real-time approaches. To address these needs, we present Real Time GAZED: a real-time…
This paper addresses the challenge of automated violence detection in video frames captured by surveillance cameras, specifically focusing on classifying scenes as "fight" or "non-fight." This task is critical for enhancing unmanned…
Sports video analysis is a prevalent research topic due to the variety of application areas, ranging from multimedia intelligent devices with user-tailored digests up to analysis of athletes' performance. The Sports Video task is part of…