Related papers: Using Gameplay Videos for Detecting Issues in Vide…
Current text-to-video models (T2V) can generate high-quality, temporally coherent, and visually realistic videos. Nonetheless, errors still often occur, and are more nuanced and local compared to the previous generation of T2V models. While…
Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Prior automation efforts, particularly those using…
Edge computing has been getting a momentum with ever-increasing data at the edge of the network. In particular, huge amounts of video data and their real-time processing requirements have been increasingly hindering the traditional cloud…
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…
Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…
In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…
Bugs that persist into releases of video games can have negative impacts on both developers and users, but particular aspects of testing in game development can lead to difficulties in effectively catching these missed bugs. It has become…
Esports has gained global popularity in recent years and several companies have started offering live streaming videos of esports games and events. This creates opportunities to develop large scale video understanding systems for new…
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…
This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…
The goal of video segmentation is to turn video data into a set of concrete motion clusters that can be easily interpreted as building blocks of the video. There are some works on similar topics like detecting scene cuts in a video, but…
To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…
Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…
The explosive growth of video data has driven the development of distributed video analytics in cloud-edge-terminal collaborative (CETC) systems, enabling efficient video processing, real-time inference, and privacy-preserving analysis.…
We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…
The goal of video highlight detection is to select the most attractive segments from a long video to depict the most interesting parts of the video. Existing methods typically focus on modeling relationship between different video segments…
Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…
Being predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Such an acknowledgment has unveiled several research…
In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…
The HTML5 <canvas> is used to display high quality graphics in web applications such as web games (i.e., <canvas> games). However, automatically testing <canvas> games is not possible with existing web testing techniques and tools, and…