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This paper presents a novel task together with a new benchmark for detecting generic, taxonomy-free event boundaries that segment a whole video into chunks. Conventional work in temporal video segmentation and action detection focuses on…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Mike Zheng Shou , Stan Weixian Lei , Weiyao Wang , Deepti Ghadiyaram , Matt Feiszli

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

Video geolocalization is a crucial problem in current times. Given just a video, ascertaining where it was captured from can have a plethora of advantages. The problem of worldwide geolocalization has been tackled before, but only using the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Parth Parag Kulkarni , Gaurav Kumar Nayak , Mubarak Shah

This paper addresses the problem of video summarization. Given an input video, the goal is to select a subset of the frames to create a summary video that optimally captures the important information of the input video. With the large…

Computer Vision and Pattern Recognition · Computer Science 2018-09-03 Mrigank Rochan , Linwei Ye , Yang Wang

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yuguang Yue , Chris Green , Samuel Hunt , Irakli Salia , Wenzhe Shi , Jonathan J Hunt

Due to the growth of video data on Internet, automatic video analysis has gained a lot of attention from academia as well as companies such as Facebook, Twitter and Google. In this paper, we examine the robustness of video analysis…

Multimedia · Computer Science 2017-08-16 Hossein Hosseini , Baicen Xiao , Andrew Clark , Radha Poovendran

Recognizing group activities is challenging due to the difficulties in isolating individual entities, finding the respective roles played by the individuals and representing the complex interactions among the participants. Individual…

Computer Vision and Pattern Recognition · Computer Science 2015-03-20 Qiang Qiu , Rama Chellappa

We tackle the long video generation problem, i.e.~generating videos beyond the output length of video generation models. Due to the computation resource constraints, video generation models can only generate video clips that are relatively…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Hsin-Ping Huang , Yu-Chuan Su , Ming-Hsuan Yang

We present a new method for segmenting, and a new user interface for indexing and visualizing, the semantic content of extended instructional videos. Given a series of key frames from the video, we generate a condensed view of the data by…

Information Retrieval · Computer Science 2007-05-23 Alexander Haubold , John R. Kender

Streaming applications frequently encounter skewed workloads and execute on heterogeneous clusters. Optimal resource utilization in such adverse conditions becomes a challenge, as it requires inferring the resource capacities and input…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-03 Muhammad Anis Uddin Nasir , Hiroshi Horii , Marco Serafini , Nicolas Kourtellis , Rudy Raymond , Sarunas Girdzijauskas , Takayuki Osogami

This thesis is part of a CIFRE agreement between the company Othello and the LIASD laboratory. The objective is to develop an artificial intelligence system that can detect real-time dangers in a video stream. To achieve this, a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Fabien Poirier

Generic event boundary detection (GEBD) aims to split video into chunks at a broad and diverse set of actions as humans naturally perceive event boundaries. In this study, we present an approach that considers the correlation between…

Computer Vision and Pattern Recognition · Computer Science 2023-01-12 Van Thong Huynh , Hyung-Jeong Yang , Guee-Sang Lee , Soo-Hyung Kim

Recent advances in text-to-video generation have produced increasingly realistic and diverse content, yet evaluating such videos remains a fundamental challenge due to their multi-faceted nature encompassing visual quality, semantic…

Anomaly detection in videos has been attracting an increasing amount of attention. Despite the competitive performance of recent methods on benchmark datasets, they typically lack desirable features such as modularity, cross-domain…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Keval Doshi , Yasin Yilmaz

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

The Generic Event Boundary Detection (GEBD) task aims to build a model for segmenting videos into segments by detecting general event boundaries applicable to various classes. In this paper, based on last year's MAE-GEBD method, we have…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Yuanxi Sun , Rui He , Youzeng Li , Zuwei Huang , Feng Hu , Xu Cheng , Jie Tang

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan