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This paper presents a novel task together with a new benchmark for detecting generic, taxonomy-free event boundaries that segment a whole video into chunks. Conventional work in temporal video segmentation and action detection focuses on…
Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…
Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…
Video geolocalization is a crucial problem in current times. Given just a video, ascertaining where it was captured from can have a plethora of advantages. The problem of worldwide geolocalization has been tackled before, but only using the…
This paper addresses the problem of video summarization. Given an input video, the goal is to select a subset of the frames to create a summary video that optimally captures the important information of the input video. With the large…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…
We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…
Due to the growth of video data on Internet, automatic video analysis has gained a lot of attention from academia as well as companies such as Facebook, Twitter and Google. In this paper, we examine the robustness of video analysis…
Recognizing group activities is challenging due to the difficulties in isolating individual entities, finding the respective roles played by the individuals and representing the complex interactions among the participants. Individual…
We tackle the long video generation problem, i.e.~generating videos beyond the output length of video generation models. Due to the computation resource constraints, video generation models can only generate video clips that are relatively…
We present a new method for segmenting, and a new user interface for indexing and visualizing, the semantic content of extended instructional videos. Given a series of key frames from the video, we generate a condensed view of the data by…
Streaming applications frequently encounter skewed workloads and execute on heterogeneous clusters. Optimal resource utilization in such adverse conditions becomes a challenge, as it requires inferring the resource capacities and input…
This thesis is part of a CIFRE agreement between the company Othello and the LIASD laboratory. The objective is to develop an artificial intelligence system that can detect real-time dangers in a video stream. To achieve this, a novel…
Generic event boundary detection (GEBD) aims to split video into chunks at a broad and diverse set of actions as humans naturally perceive event boundaries. In this study, we present an approach that considers the correlation between…
Recent advances in text-to-video generation have produced increasingly realistic and diverse content, yet evaluating such videos remains a fundamental challenge due to their multi-faceted nature encompassing visual quality, semantic…
Anomaly detection in videos has been attracting an increasing amount of attention. Despite the competitive performance of recent methods on benchmark datasets, they typically lack desirable features such as modularity, cross-domain…
As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…
eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…
The Generic Event Boundary Detection (GEBD) task aims to build a model for segmenting videos into segments by detecting general event boundaries applicable to various classes. In this paper, based on last year's MAE-GEBD method, we have…
American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…