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Aggregating preferences under incomplete or constrained feedback is a fundamental problem in social choice and related domains. While prior work has established strong impossibility results for pairwise comparisons, this paper extends the…

Computer Science and Game Theory · Computer Science 2025-02-19 Evi Micha , Vasilis Varsamis

The metric distortion framework posits that n voters and m candidates are jointly embedded in a metric space such that voters rank candidates that are closer to them higher. A voting rule's purpose is to pick a candidate with minimum total…

Computer Science and Game Theory · Computer Science 2023-07-03 Fatih Erdem Kizilkaya , David Kempe

A Condorcet winning set is a set of candidates such that no other candidate is preferred by at least half the voters over all members of the set. The Condorcet dimension, which is the minimum cardinality of a Condorcet winning set, is known…

Computer Science and Game Theory · Computer Science 2025-12-02 Alexandra Lassota , Adrian Vetta , Bernhard von Stengel

We examine the location properties of a conditional selective confidence interval constructed via the polyhedral method. The interval is derived from the distribution of a test statistic conditional on the event of statistical significance.…

Statistics Theory · Mathematics 2025-09-10 Andreas Dzemski , Ryo Okui , Wenjie Wang

In this paper, we study voting rules on the interval domain, where the alternatives are arranged according to an externally given strict total order and voters report intervals of this order to indicate the alternatives they support. For…

Theoretical Economics · Economics 2025-09-08 Patrick Lederer

Classical spatial models of two-party competition typically predict convergence to the median voter, yet real-world party systems often exhibit persistent and asymmetric polarization. We develop a spatial model of two-party competition in…

Physics and Society · Physics 2026-01-13 Daniel Miranda Machado , Roberto Venegeroles

Much of the theoretical work on strategic voting makes strong assumptions about what voters know about the voting situation. A strategizing voter is typically assumed to know how other voters will vote and to know the rules of the voting…

Multiagent Systems · Computer Science 2019-07-23 Wesley H. Holliday , Eric Pacuit

In the Possible Winner problem in computational social choice theory, we are given a set of partial preferences and the question is whether a distinguished candidate could be made winner by extending the partial preferences to linear…

Computer Science and Game Theory · Computer Science 2015-02-17 Palash Dey , Neeldhara Misra , Y. Narahari

We introduce a spatially explicit model for the competition between type $a$ and type $b$ alleles. Each vertex of the $d$-dimensional integer lattice is occupied by a diploid individual, which is in one of three possible states or…

Probability · Mathematics 2009-10-22 N. Lanchier , C. Neuhauser

Euclidean preferences are a widely studied preference model, in which decision makers and alternatives are embedded in d-dimensional Euclidean space. Decision makers prefer those alternatives closer to them. This model, also known as…

Computer Science and Game Theory · Computer Science 2016-02-29 Dominik Peters

We provide elementary proofs of several results concerning the possible outcomes arising from a fixed profile within the class of positional voting systems. Our arguments enable a simple and explicit construction of paradoxical profiles,…

Combinatorics · Mathematics 2020-08-17 Jacqueline Anderson , Brian Camara , John Pike

We study the setting of committee elections, where a group of individuals needs to collectively select a given size subset of available objects. This model is relevant for a number of real-life scenarios including political elections,…

Computer Science and Game Theory · Computer Science 2021-08-05 Grzegorz Pierczyński , Piotr Skowron

We propose a new version of the spatial model of voting. Platforms of five parties are evolving in a two-dimensional landscape of political issues so as to get maximal numbers of voters. For a Gaussian landscape the evolution leads to a…

Physics and Society · Physics 2009-11-11 Krzysztof Kulakowski

It is well known that no reasonable voting rule is strategyproof. Moreover, the common Plurality rule is particularly prone to strategic behavior of the voters and empirical studies show that people often vote strategically in practice.…

Computer Science and Game Theory · Computer Science 2014-04-22 Reshef Meir , Omer Lev , Jeffrey S. Rosenschein

Solving partially observable Markov decision processes (POMDPs) is highly intractable in general, at least in part because the optimal policy may be infinitely large. In this paper, we explore the problem of finding the optimal policy from…

Artificial Intelligence · Computer Science 2013-01-30 Nicolas Meuleau , Kee-Eung Kim , Leslie Pack Kaelbling , Anthony R. Cassandra

We characterize the optimal reward functions (scoring rules) that incentivize an agent to acquire information and report it truthfully to the principal. The optimal scoring rules let the agent make a simple binary bet in single-dimensional…

Computer Science and Game Theory · Computer Science 2025-10-03 Jason D. Hartline , Yingkai Li , Liren Shan , Yifan Wu

We model dynamically changing candidate positions in the face of a dynamic electorate. To formulate our equations, we use a space-time-continuous Hegselmann-Krause equation, which we solve using a particle method. We use the combined…

Physics and Society · Physics 2025-11-21 Christoph Borgers , Natasa Dragovic , Arkadz Kirshtein

A method is given for quantitatively rating the social acceptance of different options which are the matter of a preferential vote. In contrast to a previous article, here the individual votes are allowed to be incomplete, that is, they…

Optimization and Control · Mathematics 2012-03-09 Rosa Camps , Xavier Mora , Laia Saumell

Incomplete preferences are likely to arise in real-world preference aggregation scenarios. This paper deals with determining whether an incomplete preference profile is single-peaked. This is valuable information since many intractable…

Computer Science and Game Theory · Computer Science 2020-04-15 Zack Fitzsimmons , Martin Lackner

We investigate the problem of deciding whether a given preference profile is close to having a certain nice structure, as for instance single-peaked, single-caved, single-crossing, value-restricted, best-restricted, worst-restricted,…

Computer Science and Game Theory · Computer Science 2015-09-16 Robert Bredereck , Jiehua Chen , Gerhard J. Woeginger
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